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BsScriptGUITextureField.h 2.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEditorPrerequisites.h"
  5. #include "BsScriptGUIElement.h"
  6. namespace BansheeEngine
  7. {
  8. /**
  9. * @brief Interop class between C++ & CLR for GUITextureField.
  10. */
  11. class BS_SCR_BED_EXPORT ScriptGUITextureField : public TScriptGUIElement <ScriptGUITextureField>
  12. {
  13. public:
  14. SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "GUITextureField")
  15. private:
  16. /**
  17. * @brief Triggered when the value in the native texture field changes.
  18. *
  19. * @param instance Managed GUITextureField instance.
  20. * @param newHandle Handle of the new texture.
  21. */
  22. static void onChanged(MonoObject* instance, const WeakResourceHandle<Texture>& newHandle);
  23. /**
  24. * @brief Retrieves a managed instance of the specified native texture.
  25. * Will return null if one doesn't exist.
  26. */
  27. static MonoObject* nativeToManagedResource(const HTexture& instance);
  28. ScriptGUITextureField(MonoObject* instance, GUITextureField* textureField);
  29. /************************************************************************/
  30. /* CLR HOOKS */
  31. /************************************************************************/
  32. static void internal_createInstance(MonoObject* instance, MonoObject* title, UINT32 titleWidth,
  33. MonoString* style, MonoArray* guiOptions, bool withTitle);
  34. static void internal_getValue(ScriptGUITextureField* nativeInstance, MonoObject** output);
  35. static void internal_setValue(ScriptGUITextureField* nativeInstance, MonoObject* value);
  36. static void internal_getValueRef(ScriptGUITextureField* nativeInstance, MonoObject** output);
  37. static void internal_setValueRef(ScriptGUITextureField* nativeInstance, MonoObject* value);
  38. static void internal_setTint(ScriptGUITextureField* nativeInstance, Color* color);
  39. typedef void(__stdcall *OnChangedThunkDef) (MonoObject*, MonoObject*, MonoException**);
  40. static OnChangedThunkDef onChangedThunk;
  41. };
  42. }