| .. |
|
Dragon.fbx
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
%!s(int64=9) %!d(string=hai) anos |
|
Dragon.fbx.asset
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
%!s(int64=9) %!d(string=hai) anos |
|
Dragon.tga
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
%!s(int64=9) %!d(string=hai) anos |
|
Dragon.tga.asset
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
%!s(int64=9) %!d(string=hai) anos |
|
Example.bsl
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
%!s(int64=9) %!d(string=hai) anos |
|
Example.bsl.asset
|
3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
|
%!s(int64=9) %!d(string=hai) anos |