BearishSun 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 8 years ago
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Camera.cs 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 8 years ago
Light.cs 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 years ago
Material.cs 92321a6b19 Updated manuals 9 years ago
Mesh.cs b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) 9 years ago
PostProcessSettings.cs 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 years ago
RenderTarget.cs 92321a6b19 Updated manuals 9 years ago
RenderTexture.cs 92321a6b19 Updated manuals 9 years ago
RenderTexture2D.cs 90d5df0f83 Switching all default depth buffer formats to D32S8X24 or D32 since D24S8 seems to be falling out of favor on modern GPUs 9 years ago
Renderable.cs 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 years ago
Renderable2.cs 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 years ago
Shader.cs 92321a6b19 Updated manuals 9 years ago
ShaderInclude.cs 92321a6b19 Updated manuals 9 years ago
Texture.cs b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) 9 years ago
Texture2D.cs 92321a6b19 Updated manuals 9 years ago
Texture3D.cs 92321a6b19 Updated manuals 9 years ago
TextureCube.cs 92321a6b19 Updated manuals 9 years ago