| .. |
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BsBuiltinComponentLookup.h
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40966221f2
More fixes regarding the new component handing - most functionality seems to be restored
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%!s(int64=8) %!d(string=hai) anos |
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BsEngineScriptLibrary.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsManagedComponent.h
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01946d1a00
Getting the new component system to work
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%!s(int64=8) %!d(string=hai) anos |
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BsManagedComponentRTTI.h
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3eecbecfa0
Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code
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%!s(int64=8) %!d(string=hai) anos |
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BsManagedDiff.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsManagedResource.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsManagedResourceManager.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsManagedResourceMetaData.h
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aa226e61ce
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BsManagedResourceMetaDataRTTI.h
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aa226e61ce
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BsManagedResourceRTTI.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsManagedSerializableArray.h
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aa226e61ce
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BsManagedSerializableArrayRTTI.h
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aa226e61ce
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BsManagedSerializableDictionary.h
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aa226e61ce
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BsManagedSerializableDictionaryRTTI.h
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aa226e61ce
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%!s(int64=9) %!d(string=hai) anos |
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BsManagedSerializableDiff.h
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aa226e61ce
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BsManagedSerializableDiffRTTI.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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%!s(int64=9) %!d(string=hai) anos |
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BsManagedSerializableField.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsManagedSerializableFieldRTTI.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsManagedSerializableList.h
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aa226e61ce
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BsManagedSerializableListRTTI.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsManagedSerializableObject.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsManagedSerializableObjectInfo.h
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3eecbecfa0
Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code
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%!s(int64=8) %!d(string=hai) anos |
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BsManagedSerializableObjectInfoRTTI.h
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3eecbecfa0
Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code
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%!s(int64=8) %!d(string=hai) anos |
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BsManagedSerializableObjectRTTI.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsPlayInEditorManager.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptAnimation.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptAnimationClip.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptAnimationCurve.h
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aa226e61ce
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BsScriptAnimationCurves.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptAssemblyManager.h
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3eecbecfa0
Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code
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%!s(int64=8) %!d(string=hai) anos |
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BsScriptAsyncOp.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptAudio.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptAudioClip.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptAudioListener.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptAudioSource.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptBoneWeight.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptBoxCollider.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptBuiltin.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptCamera.h
|
7f2ad317de
Fixing an issue with UAV reads of a particular format not being supported on some hardware
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%!s(int64=8) %!d(string=hai) anos |
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BsScriptCapsuleCollider.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptCharacterController.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptCollider.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptCollisionData.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptColor.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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%!s(int64=9) %!d(string=hai) anos |
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BsScriptComponent.h
|
3eecbecfa0
Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code
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%!s(int64=8) %!d(string=hai) anos |
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BsScriptContextMenu.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptControllerCollision.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptCursor.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptDebug.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptDistanceJoint.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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%!s(int64=9) %!d(string=hai) anos |
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BsScriptEnginePrerequisites.h
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3eecbecfa0
Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code
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%!s(int64=8) %!d(string=hai) anos |
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BsScriptFont.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptFontBitmap.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptGUI.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptGUIButton.h
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aa226e61ce
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BsScriptGUICanvas.h
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aa226e61ce
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BsScriptGUIContent.h
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aa226e61ce
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BsScriptGUIContentImages.h
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aa226e61ce
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BsScriptGUIElement.h
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aa226e61ce
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BsScriptGUIElementStateStyle.h
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aa226e61ce
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BsScriptGUIElementStyle.h
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aa226e61ce
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BsScriptGUIFixedSpace.h
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aa226e61ce
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BsScriptGUIFlexibleSpace.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptGUIInputBox.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptGUILabel.h
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aa226e61ce
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BsScriptGUILayout.h
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aa226e61ce
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BsScriptGUIListBox.h
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aa226e61ce
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BsScriptGUIProgressBar.h
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aa226e61ce
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BsScriptGUIRenderTexture.h
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aa226e61ce
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BsScriptGUIScrollArea.h
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aa226e61ce
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BsScriptGUIScrollBar.h
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aa226e61ce
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BsScriptGUISkin.h
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aa226e61ce
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BsScriptGUISlider.h
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aa226e61ce
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BsScriptGUITexture.h
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aa226e61ce
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BsScriptGUIToggle.h
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aa226e61ce
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BsScriptGUIToggleGroup.h
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aa226e61ce
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BsScriptGUIUtility.h
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aa226e61ce
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BsScriptGUIWidget.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptGameObject.h
|
3eecbecfa0
Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code
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%!s(int64=8) %!d(string=hai) anos |
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BsScriptGameObjectManager.h
|
01946d1a00
Getting the new component system to work
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%!s(int64=8) %!d(string=hai) anos |
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BsScriptHString.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptInput.h
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aa226e61ce
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BsScriptInputConfiguration.h
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aa226e61ce
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BsScriptJoint.h
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aa226e61ce
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BsScriptJointCommon.h
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aa226e61ce
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BsScriptLight.h
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aa226e61ce
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BsScriptLogEntry.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptManagedComponent.h
|
3eecbecfa0
Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code
|
%!s(int64=8) %!d(string=hai) anos |
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BsScriptManagedResource.h
|
3eecbecfa0
Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code
|
%!s(int64=8) %!d(string=hai) anos |
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BsScriptMaterial.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptMesh.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptMeshCollider.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptMeshData.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptMorphShapes.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptObject.h
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aa226e61ce
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BsScriptObjectImpl.h
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aa226e61ce
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BsScriptObjectManager.h
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aa226e61ce
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BsScriptPhysics.h
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aa226e61ce
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BsScriptPhysicsMaterial.h
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aa226e61ce
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BsScriptPhysicsMesh.h
|
aa226e61ce
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BsScriptPhysicsQueryHit.h
|
aa226e61ce
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BsScriptPixelData.h
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aa226e61ce
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BsScriptPixelUtility.h
|
aa226e61ce
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BsScriptPlainText.h
|
aa226e61ce
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BsScriptPlaneCollider.h
|
aa226e61ce
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BsScriptPostProcessSettings.h
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aa226e61ce
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BsScriptPrefab.h
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aa226e61ce
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BsScriptProfilerOverlayInternal.h
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aa226e61ce
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BsScriptRange.h
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aa226e61ce
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BsScriptRenderTarget.h
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aa226e61ce
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BsScriptRenderTexture.h
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aa226e61ce
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BsScriptRenderTexture2D.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptRenderable.h
|
40966221f2
More fixes regarding the new component handing - most functionality seems to be restored
|
%!s(int64=8) %!d(string=hai) anos |
|
BsScriptResource.h
|
3eecbecfa0
Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code
|
%!s(int64=8) %!d(string=hai) anos |
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BsScriptResourceManager.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
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BsScriptResourceRef.h
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aa226e61ce
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BsScriptResources.h
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aa226e61ce
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BsScriptRigidbody.h
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aa226e61ce
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BsScriptScene.h
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aa226e61ce
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BsScriptSceneObject.h
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aa226e61ce
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BsScriptScriptCode.h
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aa226e61ce
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BsScriptSerializableArray.h
|
aa226e61ce
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BsScriptSerializableDictionary.h
|
aa226e61ce
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BsScriptSerializableField.h
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aa226e61ce
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BsScriptSerializableList.h
|
aa226e61ce
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BsScriptSerializableObject.h
|
aa226e61ce
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BsScriptSerializableProperty.h
|
aa226e61ce
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BsScriptSerializableUtility.h
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aa226e61ce
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BsScriptShader.h
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aa226e61ce
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BsScriptShaderInclude.h
|
aa226e61ce
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BsScriptSkeleton.h
|
aa226e61ce
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BsScriptSphereCollider.h
|
aa226e61ce
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BsScriptSpriteTexture.h
|
aa226e61ce
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BsScriptStep.h
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aa226e61ce
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BsScriptStringTable.h
|
aa226e61ce
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BsScriptStringTableManager.h
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aa226e61ce
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BsScriptTexture.h
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aa226e61ce
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BsScriptTexture2D.h
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aa226e61ce
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BsScriptTexture3D.h
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aa226e61ce
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BsScriptTextureCube.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
%!s(int64=9) %!d(string=hai) anos |
|
BsScriptTime.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
%!s(int64=9) %!d(string=hai) anos |
|
BsScriptVector.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
%!s(int64=9) %!d(string=hai) anos |
|
BsScriptVector2I.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
%!s(int64=9) %!d(string=hai) anos |
|
BsScriptVirtualButton.h
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
%!s(int64=9) %!d(string=hai) anos |
|
BsScriptVirtualInput.h
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
%!s(int64=9) %!d(string=hai) anos |