Marko Pintera 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 yıl önce
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Win32 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 yıl önce
BsBlendState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 yıl önce
BsCommandQueue.cpp 1b1895f796 WIP VisualStudio project syncing 10 yıl önce
BsComponent.cpp 734f25c36c Deferred destruction of game objects 11 yıl önce
BsCoreApplication.cpp 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 yıl önce
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies 11 yıl önce
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 yıl önce
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies 11 yıl önce
BsCoreRenderer.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 yıl önce
BsCoreSceneManager.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 yıl önce
BsCoreThread.cpp 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 yıl önce
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 yıl önce
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsDepthStencilState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 yıl önce
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer 11 yıl önce
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsFont.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 yıl önce
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsGameObject.cpp bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 yıl önce
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 yıl önce
BsGameObjectManager.cpp 734f25c36c Deferred destruction of game objects 11 yıl önce
BsGpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 yıl önce
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing 10 yıl önce
BsGpuParam.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 yıl önce
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles 11 yıl önce
BsGpuParams.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 yıl önce
BsGpuProgInclude.cpp e366d25700 WIP VS project generation 10 yıl önce
BsGpuProgIncludeImporter.cpp 1b1895f796 WIP VisualStudio project syncing 10 yıl önce
BsGpuProgram.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 yıl önce
BsGpuProgramImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsGpuProgramImporter.cpp 1b1895f796 WIP VisualStudio project syncing 10 yıl önce
BsGpuProgramManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 yıl önce
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 yıl önce
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 yıl önce
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsImporter.cpp 1b1895f796 WIP VisualStudio project syncing 10 yıl önce
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 yıl önce
BsInput.cpp 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 yıl önce
BsMaterial.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 yıl önce
BsMaterialManager.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 yıl önce
BsMaterialParam.cpp 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 yıl önce
BsMaterialRTTI.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 yıl önce
BsMesh.cpp 550b861440 Individual core object syncing with dependencies 11 yıl önce
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 yıl önce
BsMeshData.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 yıl önce
BsMeshHeap.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 yıl önce
BsMeshManager.cpp dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 yıl önce
BsMeshRTTI.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 yıl önce
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 yıl önce
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 yıl önce
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsPass.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 yıl önce
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsPixelData.cpp f4e58bdc79 WIP ColorPicker 10 yıl önce
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture 11 yıl önce
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsProfilerCPU.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 yıl önce
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 yıl önce
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 yıl önce
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 yıl önce
BsRasterizerState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 yıl önce
BsRenderAPI.cpp 550b861440 Individual core object syncing with dependencies 11 yıl önce
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 yıl önce
BsRenderAPIManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 yıl önce
BsRenderStateManager.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 yıl önce
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 yıl önce
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 yıl önce
BsRenderWindow.cpp 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 yıl önce
BsRenderWindowManager.cpp 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 yıl önce
BsRendererManager.cpp acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 yıl önce
BsResource.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 yıl önce
BsResourceHandle.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 yıl önce
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 yıl önce
BsResourceManifest.cpp 1b1895f796 WIP VisualStudio project syncing 10 yıl önce
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 yıl önce
BsResources.cpp 1b1895f796 WIP VisualStudio project syncing 10 yıl önce
BsSamplerState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 yıl önce
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 yıl önce
BsSceneObject.cpp 2f7095dbd2 Improvements to SceneObject transform 11 yıl önce
BsShader.cpp 9e5b116ee1 Making sure scene grid renders after all objects so its depth is valid 10 yıl önce
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsTechnique.cpp 2026432fe7 Add core object dependencies 11 yıl önce
BsTextData.cpp 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 yıl önce
BsTextureImportOptions.cpp 47b7a6fdfe Added documentation to example project 11 yıl önce
BsTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 yıl önce
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing 10 yıl önce
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 yıl önce
BsUUID.cpp 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 yıl önce
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 yıl önce
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 yıl önce
BsVertexDataDesc.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 yıl önce
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing 10 yıl önce
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 yıl önce
BsViewport.cpp 2026432fe7 Add core object dependencies 11 yıl önce