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BsGpuResourcePool.cpp
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8531a656fd
Bulk of code for deferred rendering MSAA
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8 jaren geleden |
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BsLightGrid.cpp
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7f2ad317de
Fixing an issue with UAV reads of a particular format not being supported on some hardware
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8 jaren geleden |
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BsLightRendering.cpp
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4fe867b5ad
Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model
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8 jaren geleden |
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BsObjectRendering.cpp
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42c00ad036
Work on transparent rendering path - DirectX functional
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9 jaren geleden |
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BsPostProcessing.cpp
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8531a656fd
Bulk of code for deferred rendering MSAA
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8 jaren geleden |
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BsReflectionCubemap.cpp
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7784a96128
Reflection cubemap filtering
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9 jaren geleden |
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BsRenderBeast.cpp
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7f2ad317de
Fixing an issue with UAV reads of a particular format not being supported on some hardware
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8 jaren geleden |
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BsRenderBeastFactory.cpp
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53ffc80827
Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer.
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8 jaren geleden |
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BsRenderBeastPlugin.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 jaren geleden |
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BsRenderTargets.cpp
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4fe867b5ad
Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model
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8 jaren geleden |
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BsRendererCamera.cpp
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7f2ad317de
Fixing an issue with UAV reads of a particular format not being supported on some hardware
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8 jaren geleden |
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BsRendererObject.cpp
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 jaren geleden |
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BsSamplerOverrides.cpp
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56ed650df4
Final set of refactors to rename core thread objects
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9 jaren geleden |