BearishSun 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model 8 jaren geleden
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BsGpuResourcePool.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 jaren geleden
BsLightGrid.cpp 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 8 jaren geleden
BsLightRendering.cpp 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model 8 jaren geleden
BsObjectRendering.cpp 42c00ad036 Work on transparent rendering path - DirectX functional 9 jaren geleden
BsPostProcessing.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 jaren geleden
BsReflectionCubemap.cpp 7784a96128 Reflection cubemap filtering 9 jaren geleden
BsRenderBeast.cpp 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 8 jaren geleden
BsRenderBeastFactory.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 jaren geleden
BsRenderBeastPlugin.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 jaren geleden
BsRenderTargets.cpp 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model 8 jaren geleden
BsRendererCamera.cpp 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 8 jaren geleden
BsRendererObject.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 jaren geleden
BsSamplerOverrides.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 jaren geleden