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- TODO
- - Ability to break external references as a pre-processing step
- - I need to properly unload all assemblies (and possibly shutdown mono runtime?) before I shut down various modules used in ScriptBansheeEngine.
- C# Serialization
- - Ensure that everything still works when a serialized type is removed
- - Ensure that such components retain their field data so when they are no longer unknown their data may be restored
- ---------------------------------------
- IMMEDIATE:
- setValue in ScriptSerializableObject & ScriptSerializableArray should check if value is null and if the field type isn't a value type (can't be null)
- LOW PRIORITY
- - Get rid of ScriptObject::createInstance and replace it with parameter in constructor
- - A way to serialize any object into a Resource (and deserialize it from Resource)
- ---------------------------------------
- Testing:
- Test how structs work
- ------------------------------------------------------
- General C# component management
- Native components like Camera
- - ScriptCamera derives from Camera
- - Then whenever I check for managed Components I need to check if object type of ScriptComponent or
- any of the built-in types.
- - Checking each type might be a bit slow, but normally we will be looking for an exact type
- so hopefully this will only matter when enumerating all components which shouldn't be during performance
- critical moments.
- TODO - When reloading scripts how to handle restoring references?
- TODO - When I destroy a Component, how will I refresh the inspector to let it know that something has changed
- - Can happen from C# and C++
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