BsD3D11TextureView.cpp 8.1 KB

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  1. #include "BsD3D11TextureView.h"
  2. #include "BsD3D11RenderSystem.h"
  3. #include "BsD3D11Device.h"
  4. #include "BsD3D11Texture.h"
  5. #include "BsUtil.h"
  6. #include "BsRenderStats.h"
  7. #include "BsException.h"
  8. namespace BansheeEngine
  9. {
  10. D3D11TextureView::D3D11TextureView()
  11. :TextureView(), mSRV(nullptr), mUAV(nullptr), mDSV(nullptr), mRTV(nullptr)
  12. {
  13. }
  14. void D3D11TextureView::initialize_internal()
  15. {
  16. D3D11TextureCore* d3d11Texture = static_cast<D3D11TextureCore*>(mOwnerTexture.get());
  17. if((mDesc.usage & GVU_RANDOMWRITE) != 0)
  18. mUAV = createUAV(d3d11Texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices);
  19. else if((mDesc.usage & GVU_RENDERTARGET) != 0)
  20. mRTV = createRTV(d3d11Texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices);
  21. else if((mDesc.usage & GVU_DEPTHSTENCIL) != 0)
  22. mDSV = createDSV(d3d11Texture, mDesc.mostDetailMip, mDesc.firstArraySlice, mDesc.numArraySlices);
  23. else
  24. mSRV = createSRV(d3d11Texture, mDesc.mostDetailMip, mDesc.numMips, mDesc.firstArraySlice, mDesc.numArraySlices);
  25. BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_ResourceView);
  26. TextureView::initialize_internal();
  27. }
  28. void D3D11TextureView::destroy_internal()
  29. {
  30. SAFE_RELEASE(mSRV);
  31. SAFE_RELEASE(mUAV);
  32. SAFE_RELEASE(mDSV);
  33. SAFE_RELEASE(mRTV);
  34. BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_ResourceView);
  35. TextureView::destroy_internal();
  36. }
  37. ID3D11ShaderResourceView* D3D11TextureView::createSRV(D3D11TextureCore* texture,
  38. UINT32 mostDetailMip, UINT32 numMips, UINT32 firstArraySlice, UINT32 numArraySlices)
  39. {
  40. D3D11_SHADER_RESOURCE_VIEW_DESC desc;
  41. ZeroMemory(&desc, sizeof(desc));
  42. const TextureProperties& texProps = texture->getProperties();
  43. switch (texProps.getTextureType())
  44. {
  45. case TEX_TYPE_1D:
  46. desc.Texture1D.MipLevels = numMips;
  47. desc.Texture1D.MostDetailedMip = mostDetailMip;
  48. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
  49. break;
  50. case TEX_TYPE_2D:
  51. if (texProps.getMultisampleCount() > 0)
  52. {
  53. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
  54. }
  55. else
  56. {
  57. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
  58. desc.Texture2D.MipLevels = numMips;
  59. desc.Texture2D.MostDetailedMip = mostDetailMip;
  60. }
  61. break;
  62. case TEX_TYPE_3D:
  63. desc.Texture3D.MipLevels = numMips;
  64. desc.Texture3D.MostDetailedMip = mostDetailMip;
  65. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
  66. break;
  67. case TEX_TYPE_CUBE_MAP:
  68. desc.TextureCube.MipLevels = numMips;
  69. desc.TextureCube.MostDetailedMip = mostDetailMip;
  70. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
  71. break;
  72. default:
  73. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  74. }
  75. desc.Format = texture->getDXGIFormat();
  76. ID3D11ShaderResourceView* srv = nullptr;
  77. D3D11RenderSystem* d3d11rs = static_cast<D3D11RenderSystem*>(D3D11RenderSystem::instancePtr());
  78. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateShaderResourceView(texture->getDX11Resource(), &desc, &srv);
  79. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  80. {
  81. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  82. BS_EXCEPT(RenderingAPIException, "Cannot create ShaderResourceView: " + msg);
  83. }
  84. return srv;
  85. }
  86. ID3D11RenderTargetView* D3D11TextureView::createRTV(D3D11TextureCore* texture,
  87. UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices)
  88. {
  89. D3D11_RENDER_TARGET_VIEW_DESC desc;
  90. ZeroMemory(&desc, sizeof(desc));
  91. const TextureProperties& texProps = texture->getProperties();
  92. switch (texProps.getTextureType())
  93. {
  94. case TEX_TYPE_1D:
  95. desc.Texture1D.MipSlice = mipSlice;
  96. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1D;
  97. break;
  98. case TEX_TYPE_2D:
  99. if (texProps.getMultisampleCount() > 0)
  100. {
  101. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
  102. }
  103. else
  104. {
  105. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
  106. desc.Texture2D.MipSlice = mipSlice;
  107. }
  108. break;
  109. case TEX_TYPE_3D:
  110. desc.Texture3D.MipSlice = mipSlice;
  111. desc.Texture3D.FirstWSlice = firstArraySlice;
  112. desc.Texture3D.WSize = numArraySlices;
  113. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
  114. break;
  115. case TEX_TYPE_CUBE_MAP:
  116. desc.Texture2DArray.FirstArraySlice = firstArraySlice;
  117. desc.Texture2DArray.ArraySize = numArraySlices;
  118. desc.Texture2DArray.MipSlice = mipSlice;
  119. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
  120. break;
  121. default:
  122. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  123. }
  124. desc.Format = texture->getDXGIFormat();
  125. ID3D11RenderTargetView* rtv = nullptr;
  126. D3D11RenderSystem* d3d11rs = static_cast<D3D11RenderSystem*>(D3D11RenderSystem::instancePtr());
  127. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateRenderTargetView(texture->getDX11Resource(), &desc, &rtv);
  128. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  129. {
  130. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  131. BS_EXCEPT(RenderingAPIException, "Cannot create RenderTargetView: " + msg);
  132. }
  133. return rtv;
  134. }
  135. ID3D11UnorderedAccessView* D3D11TextureView::createUAV(D3D11TextureCore* texture,
  136. UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices)
  137. {
  138. D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
  139. ZeroMemory(&desc, sizeof(desc));
  140. switch(texture->getProperties().getTextureType())
  141. {
  142. case TEX_TYPE_1D:
  143. desc.Texture1D.MipSlice = mipSlice;
  144. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE1D;
  145. break;
  146. case TEX_TYPE_2D:
  147. desc.Texture2D.MipSlice = mipSlice;
  148. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
  149. break;
  150. case TEX_TYPE_3D:
  151. desc.Texture3D.MipSlice = mipSlice;
  152. desc.Texture3D.FirstWSlice = firstArraySlice;
  153. desc.Texture3D.WSize = numArraySlices;
  154. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
  155. break;
  156. case TEX_TYPE_CUBE_MAP:
  157. desc.Texture2DArray.FirstArraySlice = firstArraySlice;
  158. desc.Texture2DArray.ArraySize = numArraySlices;
  159. desc.Texture2DArray.MipSlice = mipSlice;
  160. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2DARRAY;
  161. break;
  162. default:
  163. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  164. }
  165. desc.Format = texture->getDXGIFormat();
  166. ID3D11UnorderedAccessView* uav = nullptr;
  167. D3D11RenderSystem* d3d11rs = static_cast<D3D11RenderSystem*>(D3D11RenderSystem::instancePtr());
  168. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateUnorderedAccessView(texture->getDX11Resource(), &desc, &uav);
  169. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  170. {
  171. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  172. BS_EXCEPT(RenderingAPIException, "Cannot create UnorderedAccessView: " + msg);
  173. }
  174. return uav;
  175. }
  176. ID3D11DepthStencilView* D3D11TextureView::createDSV(D3D11TextureCore* texture,
  177. UINT32 mipSlice, UINT32 firstArraySlice, UINT32 numArraySlices)
  178. {
  179. D3D11_DEPTH_STENCIL_VIEW_DESC desc;
  180. ZeroMemory(&desc, sizeof(desc));
  181. const TextureProperties& texProps = texture->getProperties();
  182. switch (texProps.getTextureType())
  183. {
  184. case TEX_TYPE_1D:
  185. desc.Texture1D.MipSlice = mipSlice;
  186. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1D;
  187. break;
  188. case TEX_TYPE_2D:
  189. if (texProps.getMultisampleCount() > 0)
  190. {
  191. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS;
  192. }
  193. else
  194. {
  195. desc.Texture2D.MipSlice = mipSlice;
  196. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
  197. }
  198. break;
  199. case TEX_TYPE_3D:
  200. case TEX_TYPE_CUBE_MAP:
  201. desc.Texture2DArray.FirstArraySlice = firstArraySlice;
  202. desc.Texture2DArray.ArraySize = numArraySlices;
  203. desc.Texture2DArray.MipSlice = mipSlice;
  204. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
  205. break;
  206. default:
  207. BS_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  208. }
  209. desc.Format = texture->getDXGIFormat();
  210. ID3D11DepthStencilView* dsv = nullptr;
  211. D3D11RenderSystem* d3d11rs = static_cast<D3D11RenderSystem*>(D3D11RenderSystem::instancePtr());
  212. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateDepthStencilView(texture->getDX11Resource(), &desc, &dsv);
  213. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  214. {
  215. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  216. BS_EXCEPT(RenderingAPIException, "Cannot create DepthStencilView: " + msg);
  217. }
  218. return dsv;
  219. }
  220. }