Marko Pintera f256dad7d6 Texture refactor to comply with new CoreObject design 11 年之前
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BsBuiltinEditorResources.cpp 298de470a6 Refactored draw helper so it can sort meshes based on distance from camera 11 年之前
BsCmdRecordSO.cpp 734f25c36c Deferred destruction of game objects 11 年之前
BsCmdReparentSO.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsDbgTestGameObjectRef.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsDockManager.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 年之前
BsDockManagerLayout.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年之前
BsEditorApplication.cpp d5d2171319 Added C# PixelData 11 年之前
BsEditorCommand.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年之前
BsEditorTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore 11 年之前
BsEditorUtility.cpp e9fc86930e A lot more work on handles (WIP) 11 年之前
BsEditorWidget.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 年之前
BsEditorWidgetContainer.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 年之前
BsEditorWidgetLayout.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年之前
BsEditorWidgetManager.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 年之前
BsEditorWindow.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 年之前
BsEditorWindowBase.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 年之前
BsEditorWindowManager.cpp e4d4e884c9 Handle abort signal instead of exit 11 年之前
BsGUIColor.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年之前
BsGUIColorField.cpp 4b4f583a71 Added C# versions of many editor fields 11 年之前
BsGUIComponentFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年之前
BsGUIDockSlider.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsGUIDropButton.cpp d1f33eb36a Tested remaining inspector fields 11 年之前
BsGUIFieldBase.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年之前
BsGUIFloatField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年之前
BsGUIFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年之前
BsGUIIntField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年之前
BsGUIMenuBar.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 年之前
BsGUIResourceTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation 11 年之前
BsGUISceneTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation 11 年之前
BsGUITabButton.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年之前
BsGUITabbedTitleBar.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 年之前
BsGUITextField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年之前
BsGUIToggleField.cpp b0236b0eb1 Added support for GUI sub-styles 11 年之前
BsGUITreeView.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年之前
BsGUITreeViewEditBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年之前
BsGUIVector2Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 年之前
BsGUIVector3Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 年之前
BsGUIVector4Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 年之前
BsGUIWindowDropArea.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 年之前
BsGUIWindowFrame.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 年之前
BsGUIWindowFrameWidget.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 年之前
BsGizmoManager.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 年之前
BsHandleDrawManager.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 年之前
BsHandleManager.cpp d5d2171319 Added C# PixelData 11 年之前
BsHandleSlider.cpp d5d2171319 Added C# PixelData 11 年之前
BsHandleSliderDisc.cpp d5d2171319 Added C# PixelData 11 年之前
BsHandleSliderLine.cpp d5d2171319 Added C# PixelData 11 年之前
BsHandleSliderManager.cpp d5d2171319 Added C# PixelData 11 年之前
BsHandleSliderPlane.cpp d5d2171319 Added C# PixelData 11 年之前
BsMainEditorWindow.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 年之前
BsProjectLibrary.cpp a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 年之前
BsProjectLibraryEntries.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年之前
BsProjectResourceMeta.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 年之前
BsResourceImporter.cpp 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 年之前
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes 11 年之前
BsSceneEditorWidget.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 年之前
BsSceneGrid.cpp 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size 11 年之前
BsScenePicking.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 年之前
BsSelection.cpp 13b511ed32 Clicking on empty space deselects the selected scene object 11 年之前
BsTestTextSprite.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 年之前
BsUndoRedo.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年之前
DbgEditorWidget1.cpp 7c1348d402 Enabled scene and tree views for better GameObjectField testing 11 年之前
DbgEditorWidget2.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 年之前