SceneCameraSettingsWindow.cs 9.5 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2019 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using bs;
  5. namespace bs.Editor
  6. {
  7. /** @addtogroup Windows
  8. * @{
  9. */
  10. /// <summary>
  11. /// Displays settings for the scene camera.
  12. /// </summary>
  13. internal class SceneCameraSettingsWindow : EditorWindow
  14. {
  15. private const string ExpandStatesKey = "SceneCamera0_ExpandStates";
  16. private InspectorFieldDrawer guiViewSettings;
  17. private InspectorFieldDrawer guiMovementSettings;
  18. private InspectorFieldDrawer guiGizmoSettings;
  19. private InspectorFieldDrawer guiRenderSettings;
  20. private SceneCameraViewSettings viewSettings;
  21. private GizmoDrawSettings gizmoSettings;
  22. private SceneCameraMoveSettings moveSettings;
  23. private RenderSettings renderSettings;
  24. private SerializableProperties expandStates;
  25. private object objGizmoSettings;
  26. /// <summary>
  27. /// Opens the options window.
  28. /// </summary>
  29. public static void Open()
  30. {
  31. OpenWindow<SceneCameraSettingsWindow>();
  32. }
  33. /// <inheritdoc/>
  34. protected override LocString GetDisplayName()
  35. {
  36. return new LocEdString("Scene Camera Settings");
  37. }
  38. private void OnInitialize()
  39. {
  40. EditorApplication.OnProjectSave += SaveSettings;
  41. SceneWindow sceneWindow = SceneWindow.GetWindow<SceneWindow>();
  42. if (sceneWindow != null)
  43. {
  44. viewSettings = sceneWindow.Camera.ViewSettings;
  45. moveSettings = sceneWindow.Camera.MoveSettings;
  46. renderSettings = sceneWindow.Camera.RenderSettings;
  47. gizmoSettings = sceneWindow.GizmoDrawSettings;
  48. }
  49. else
  50. {
  51. viewSettings = ProjectSettings.GetObject<SceneCameraViewSettings>(SceneCamera.ViewSettingsKey);
  52. moveSettings = ProjectSettings.GetObject<SceneCameraMoveSettings>(SceneCamera.MoveSettingsKey);
  53. renderSettings = ProjectSettings.GetObject<RenderSettings>(SceneCamera.RenderSettingsKey);
  54. if(ProjectSettings.HasKey(SceneWindow.GizmoDrawSettingsKey))
  55. gizmoSettings = ProjectSettings.GetObject<GizmoDrawSettings>(SceneWindow.GizmoDrawSettingsKey);
  56. else
  57. gizmoSettings = GizmoDrawSettings.Default();
  58. }
  59. expandStates = ProjectSettings.GetObject<SerializableProperties>(ExpandStatesKey);
  60. InspectableContext inspectableContext = new InspectableContext(expandStates);
  61. GUILayout mainLayout = GUI.AddLayoutY();
  62. GUIScrollArea scrollArea = new GUIScrollArea(ScrollBarType.ShowIfDoesntFit, ScrollBarType.NeverShow);
  63. mainLayout.AddElement(scrollArea);
  64. GUILayoutX horzPadLayout = scrollArea.Layout.AddLayoutX(GUIOption.FlexibleWidth(100, 400));
  65. horzPadLayout.AddSpace(5);
  66. GUILayout vertLayout = horzPadLayout.AddLayoutY();
  67. horzPadLayout.AddSpace(5);
  68. vertLayout.AddSpace(5);
  69. vertLayout.AddElement(new GUILabel(new LocEdString("View Settings"), EditorStyles.LabelBold));
  70. GUILayoutY viewSettingsLayout = vertLayout.AddLayoutY();
  71. vertLayout.AddSpace(10);
  72. vertLayout.AddElement(new GUILabel(new LocEdString("Gizmo Settings"), EditorStyles.LabelBold));
  73. GUILayoutY gizmoSettingsLayout = vertLayout.AddLayoutY();
  74. vertLayout.AddSpace(10);
  75. vertLayout.AddElement(new GUILabel(new LocEdString("Move Settings"), EditorStyles.LabelBold));
  76. GUILayoutY moveSettingsLayout = vertLayout.AddLayoutY();
  77. vertLayout.AddSpace(10);
  78. vertLayout.AddElement(new GUILabel(new LocEdString("Render Settings"), EditorStyles.LabelBold));
  79. GUILayoutY renderSettingsLayout = vertLayout.AddLayoutY();
  80. guiViewSettings = new InspectorFieldDrawer(inspectableContext, viewSettingsLayout);
  81. guiGizmoSettings = new InspectorFieldDrawer(inspectableContext, gizmoSettingsLayout);
  82. guiMovementSettings = new InspectorFieldDrawer(inspectableContext, moveSettingsLayout);
  83. guiRenderSettings = new InspectorFieldDrawer(inspectableContext, renderSettingsLayout);
  84. objGizmoSettings = gizmoSettings;
  85. guiViewSettings.AddDefault(viewSettings);
  86. guiGizmoSettings.AddDefault(objGizmoSettings);
  87. guiMovementSettings.AddDefault(moveSettings);
  88. guiRenderSettings.AddDefault(renderSettings);
  89. mainLayout.AddSpace(5);
  90. GUILayout buttonCenterLayout = mainLayout.AddLayoutX();
  91. mainLayout.AddSpace(5);
  92. GUIButton resetToDefaultBtn = new GUIButton(new LocEdString("Reset to defaults"));
  93. resetToDefaultBtn.OnClick += () => ConfirmResetToDefault(ResetToDefault, null);
  94. buttonCenterLayout.AddFlexibleSpace();
  95. buttonCenterLayout.AddElement(resetToDefaultBtn);
  96. buttonCenterLayout.AddFlexibleSpace();
  97. }
  98. private void OnEditorUpdate()
  99. {
  100. InspectableState viewOptionsState = guiViewSettings.Refresh();
  101. if (viewOptionsState != InspectableState.NotModified)
  102. {
  103. SceneWindow sceneWindow = SceneWindow.GetWindow<SceneWindow>();
  104. if (sceneWindow != null)
  105. sceneWindow.Camera.ViewSettings = viewSettings;
  106. ProjectSettings.SetObject(SceneCamera.ViewSettingsKey, viewSettings);
  107. }
  108. InspectableState moveOptionsState = guiMovementSettings.Refresh();
  109. if (moveOptionsState != InspectableState.NotModified)
  110. {
  111. SceneWindow sceneWindow = SceneWindow.GetWindow<SceneWindow>();
  112. if (sceneWindow != null)
  113. sceneWindow.Camera.MoveSettings = moveSettings;
  114. ProjectSettings.SetObject(SceneCamera.MoveSettingsKey, moveSettings);
  115. }
  116. InspectableState renderOptionsState = guiRenderSettings.Refresh();
  117. if (renderOptionsState != InspectableState.NotModified)
  118. {
  119. SceneWindow sceneWindow = SceneWindow.GetWindow<SceneWindow>();
  120. if (sceneWindow != null)
  121. sceneWindow.Camera.RenderSettings = renderSettings;
  122. ProjectSettings.SetObject(SceneCamera.RenderSettingsKey, renderSettings);
  123. }
  124. InspectableState gizmoOptionsState = guiGizmoSettings.Refresh();
  125. if (gizmoOptionsState != InspectableState.NotModified)
  126. {
  127. gizmoSettings = (GizmoDrawSettings) objGizmoSettings;
  128. SceneWindow sceneWindow = SceneWindow.GetWindow<SceneWindow>();
  129. if (sceneWindow != null)
  130. sceneWindow.GizmoDrawSettings = gizmoSettings;
  131. ProjectSettings.SetObject(SceneWindow.GizmoDrawSettingsKey, gizmoSettings);
  132. }
  133. }
  134. private void OnDestroy()
  135. {
  136. EditorApplication.OnProjectSave -= SaveSettings;
  137. }
  138. private void SaveSettings()
  139. {
  140. ProjectSettings.SetObject(ExpandStatesKey, expandStates);
  141. }
  142. /// <summary>
  143. /// Resets all scene camera settings to default values.
  144. /// </summary>
  145. private void ResetToDefault()
  146. {
  147. viewSettings = new SceneCameraViewSettings();
  148. moveSettings = new SceneCameraMoveSettings();
  149. gizmoSettings = GizmoDrawSettings.Default();
  150. renderSettings = GetDefaultRenderSettings();
  151. SceneWindow sceneWindow = SceneWindow.GetWindow<SceneWindow>();
  152. if (sceneWindow != null)
  153. {
  154. sceneWindow.Camera.ViewSettings = viewSettings;
  155. sceneWindow.Camera.MoveSettings = moveSettings;
  156. sceneWindow.Camera.RenderSettings = renderSettings;
  157. sceneWindow.GizmoDrawSettings = gizmoSettings;
  158. }
  159. ProjectSettings.SetObject(SceneCamera.ViewSettingsKey, viewSettings);
  160. ProjectSettings.SetObject(SceneCamera.MoveSettingsKey, moveSettings);
  161. ProjectSettings.SetObject(SceneCamera.RenderSettingsKey, renderSettings);
  162. ProjectSettings.SetObject(SceneWindow.GizmoDrawSettingsKey, gizmoSettings);
  163. }
  164. /// <summary>
  165. /// Opens a dialog asking the user whether he wants to reset camera settings to defaults.
  166. /// </summary>
  167. private void ConfirmResetToDefault(Action confirm, Action cancel)
  168. {
  169. DialogBox.Open("Confirm", "Are you sure you want to reset all scene camera settings to default?",
  170. DialogBox.Type.OKCancel, x =>
  171. {
  172. if (x == DialogBox.ResultType.OK)
  173. confirm?.Invoke();
  174. else
  175. cancel?.Invoke();
  176. });
  177. }
  178. /// <summary>
  179. /// Returns the default set of render settings used by scene cameras.
  180. /// </summary>
  181. /// <returns>New render settings object with appropriate default values.</returns>
  182. public static RenderSettings GetDefaultRenderSettings()
  183. {
  184. RenderSettings renderSettings = new RenderSettings();
  185. renderSettings.EnableAutoExposure = false;
  186. return renderSettings;
  187. }
  188. }
  189. /** @} */
  190. }