Roadmap
Remaining v1.0 features (in order):
- macOS port (Planned for Q4 2017)
- v1.0 BETA release (Early 2018)
Post v1.0 features (in rough order):
- Sprites & 2D rendering
- Effects/Particle editor
- Terrain system
- High level networking (replication, RPCs, RakNet integration)
- AI (pathfinding, navmesh, Recast/Detour integration)
- 2D physics (Box2D or Chipmunk integration)
- 2D animation (basic sprite animation, Spine and/or Spriter)
- Mobile render API (likely Vulkan, possibly Metal for iOS)
- Android/iOS/WP ports
- Occlussion culling
- Visual GUI editor
And more to come after that:
- Dynamic global illumination (+ other high fidelity graphical improvements)
- VR support
- Cinematics editor
- Visual shader editor
- More specialized editor tools for 2D games
- Script debugging
- Level of detail
- XBONE/PS4 ports
- BSP brushes for level prototyping
- Offline lightmapper
- WebGL port
- And more to be decided later...
Implementation times for each of those roughly ranges from 1-4 months.