CharacterControllerInspector.cs 7.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using BansheeEngine;
  4. namespace BansheeEditor
  5. {
  6. /** @addtogroup Inspectors
  7. * @{
  8. */
  9. /// <summary>
  10. /// Renders an inspector for the <see cref="CharacterController"/> component.
  11. /// </summary>
  12. [CustomInspector(typeof(CharacterController))]
  13. internal class CharacterControllerInspector : Inspector
  14. {
  15. private GUIFloatField radiusField = new GUIFloatField(new LocEdString("Radius"));
  16. private GUIFloatField heightField = new GUIFloatField(new LocEdString("Height"));
  17. private GUIVector3Field orientationField = new GUIVector3Field(new LocEdString("Orientation"));
  18. private GUIFloatField contactOffsetField = new GUIFloatField(new LocEdString("Contact offset"));
  19. private GUIFloatField minMoveDistanceField = new GUIFloatField(new LocEdString("Min. move distance"));
  20. private GUIEnumField climbingModeField = new GUIEnumField(typeof (CharacterClimbingMode),
  21. new LocEdString("Climbing mode"));
  22. private GUIFloatField stepOffsetField = new GUIFloatField(new LocEdString("Step offset"));
  23. private GUIEnumField nonWalkableModeField = new GUIEnumField(typeof (CharacterNonWalkableMode),
  24. new LocEdString("Non-walkable mode"));
  25. private GUISliderField slopeLimitField = new GUISliderField(0, 180, new LocEdString("Slope limit"));
  26. private GUIListBoxField layerField = new GUIListBoxField(Layers.Names, false, new LocEdString("Layer"));
  27. private ulong layersValue = 0;
  28. private InspectableState modifyState;
  29. private Vector3 orientation;
  30. /// <inheritdoc/>
  31. protected internal override void Initialize()
  32. {
  33. BuildGUI();
  34. }
  35. /// <inheritdoc/>
  36. protected internal override InspectableState Refresh()
  37. {
  38. CharacterController controller = InspectedObject as CharacterController;
  39. if (controller == null)
  40. return InspectableState.NotModified;
  41. radiusField.Value = controller.Radius;
  42. heightField.Value = controller.Height;
  43. orientationField.Value = orientation;
  44. contactOffsetField.Value = controller.ContactOffset;
  45. minMoveDistanceField.Value = controller.MinMoveDistance;
  46. climbingModeField.Value = (ulong)controller.ClimbingMode;
  47. stepOffsetField.Value = controller.StepOffset;
  48. nonWalkableModeField.Value = (ulong)controller.NonWalkableMode;
  49. slopeLimitField.Value = controller.SlopeLimit.Degrees;
  50. if (layersValue != controller.Layer)
  51. {
  52. bool[] states = new bool[64];
  53. for (int i = 0; i < states.Length; i++)
  54. states[i] = (controller.Layer & Layers.Values[i]) == Layers.Values[i];
  55. layerField.States = states;
  56. layersValue = controller.Layer;
  57. }
  58. InspectableState oldState = modifyState;
  59. if (modifyState.HasFlag(InspectableState.Modified))
  60. modifyState = InspectableState.NotModified;
  61. return oldState;
  62. }
  63. /// <summary>
  64. /// Recreates all the GUI elements used by this inspector.
  65. /// </summary>
  66. private void BuildGUI()
  67. {
  68. CharacterController controller = InspectedObject as CharacterController;
  69. if (controller == null)
  70. return;
  71. radiusField.OnChanged += x => { controller.Radius = x; MarkAsModified(); };
  72. radiusField.OnConfirmed += ConfirmModify;
  73. radiusField.OnFocusLost += ConfirmModify;
  74. heightField.OnChanged += x => { controller.Height = x; MarkAsModified(); };
  75. heightField.OnConfirmed += ConfirmModify;
  76. heightField.OnFocusLost += ConfirmModify;
  77. orientationField.OnChanged += x =>
  78. {
  79. orientation = x;
  80. Quaternion rotation = Quaternion.FromEuler(x);
  81. controller.Up = rotation.Rotate(Vector3.YAxis);
  82. MarkAsModified();
  83. };
  84. orientationField.OnConfirmed += ConfirmModify;
  85. orientationField.OnFocusLost += ConfirmModify;
  86. contactOffsetField.OnChanged += x => { controller.ContactOffset = x; MarkAsModified(); };
  87. contactOffsetField.OnConfirmed += ConfirmModify;
  88. contactOffsetField.OnFocusLost += ConfirmModify;
  89. minMoveDistanceField.OnChanged += x => { controller.MinMoveDistance = x; MarkAsModified(); };
  90. minMoveDistanceField.OnConfirmed += ConfirmModify;
  91. minMoveDistanceField.OnFocusLost += ConfirmModify;
  92. climbingModeField.OnSelectionChanged += x =>
  93. {
  94. controller.ClimbingMode = (CharacterClimbingMode)x;
  95. MarkAsModified();
  96. ConfirmModify();
  97. };
  98. stepOffsetField.OnChanged += x => { controller.StepOffset = x; MarkAsModified(); };
  99. stepOffsetField.OnConfirmed += ConfirmModify;
  100. stepOffsetField.OnFocusLost += ConfirmModify;
  101. nonWalkableModeField.OnSelectionChanged += x =>
  102. {
  103. controller.NonWalkableMode = (CharacterNonWalkableMode)x;
  104. MarkAsModified();
  105. ConfirmModify();
  106. };
  107. slopeLimitField.OnChanged += x => { controller.SlopeLimit = new Degree(x); MarkAsModified(); };
  108. slopeLimitField.OnFocusLost += ConfirmModify;
  109. layerField.OnSelectionChanged += x =>
  110. {
  111. ulong layer = 0;
  112. bool[] states = layerField.States;
  113. for (int i = 0; i < states.Length; i++)
  114. layer |= states[i] ? Layers.Values[i] : 0;
  115. layersValue = layer;
  116. controller.Layer = layer;
  117. MarkAsModified();
  118. ConfirmModify();
  119. };
  120. Layout.AddElement(radiusField);
  121. Layout.AddElement(heightField);
  122. Layout.AddElement(orientationField);
  123. Layout.AddElement(contactOffsetField);
  124. Layout.AddElement(minMoveDistanceField);
  125. Layout.AddElement(climbingModeField);
  126. Layout.AddElement(stepOffsetField);
  127. Layout.AddElement(nonWalkableModeField);
  128. Layout.AddElement(slopeLimitField);
  129. Layout.AddElement(layerField);
  130. orientation = Quaternion.FromToRotation(Vector3.YAxis, controller.Up).ToEuler();
  131. }
  132. /// <summary>
  133. /// Marks the contents of the inspector as modified.
  134. /// </summary>
  135. protected void MarkAsModified()
  136. {
  137. modifyState |= InspectableState.ModifyInProgress;
  138. }
  139. /// <summary>
  140. /// Confirms any queued modifications.
  141. /// </summary>
  142. protected void ConfirmModify()
  143. {
  144. if (modifyState.HasFlag(InspectableState.ModifyInProgress))
  145. modifyState |= InspectableState.Modified;
  146. }
  147. }
  148. /** @} */
  149. }