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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- using BansheeEngine;
- namespace BansheeEditor
- {
- /** @addtogroup Inspectors
- * @{
- */
- /// <summary>
- /// Renders an inspector for the <see cref="CharacterController"/> component.
- /// </summary>
- [CustomInspector(typeof(CharacterController))]
- internal class CharacterControllerInspector : Inspector
- {
- private GUIFloatField radiusField = new GUIFloatField(new LocEdString("Radius"));
- private GUIFloatField heightField = new GUIFloatField(new LocEdString("Height"));
- private GUIVector3Field orientationField = new GUIVector3Field(new LocEdString("Orientation"));
- private GUIFloatField contactOffsetField = new GUIFloatField(new LocEdString("Contact offset"));
- private GUIFloatField minMoveDistanceField = new GUIFloatField(new LocEdString("Min. move distance"));
- private GUIEnumField climbingModeField = new GUIEnumField(typeof (CharacterClimbingMode),
- new LocEdString("Climbing mode"));
- private GUIFloatField stepOffsetField = new GUIFloatField(new LocEdString("Step offset"));
-
- private GUIEnumField nonWalkableModeField = new GUIEnumField(typeof (CharacterNonWalkableMode),
- new LocEdString("Non-walkable mode"));
- private GUISliderField slopeLimitField = new GUISliderField(0, 180, new LocEdString("Slope limit"));
- private GUIListBoxField layerField = new GUIListBoxField(Layers.Names, false, new LocEdString("Layer"));
- private ulong layersValue = 0;
- private InspectableState modifyState;
- private Vector3 orientation;
- /// <inheritdoc/>
- protected internal override void Initialize()
- {
- BuildGUI();
- }
- /// <inheritdoc/>
- protected internal override InspectableState Refresh()
- {
- CharacterController controller = InspectedObject as CharacterController;
- if (controller == null)
- return InspectableState.NotModified;
- radiusField.Value = controller.Radius;
- heightField.Value = controller.Height;
- orientationField.Value = orientation;
- contactOffsetField.Value = controller.ContactOffset;
- minMoveDistanceField.Value = controller.MinMoveDistance;
- climbingModeField.Value = (ulong)controller.ClimbingMode;
- stepOffsetField.Value = controller.StepOffset;
- nonWalkableModeField.Value = (ulong)controller.NonWalkableMode;
- slopeLimitField.Value = controller.SlopeLimit.Degrees;
- if (layersValue != controller.Layer)
- {
- bool[] states = new bool[64];
- for (int i = 0; i < states.Length; i++)
- states[i] = (controller.Layer & Layers.Values[i]) == Layers.Values[i];
- layerField.States = states;
- layersValue = controller.Layer;
- }
- InspectableState oldState = modifyState;
- if (modifyState.HasFlag(InspectableState.Modified))
- modifyState = InspectableState.NotModified;
- return oldState;
- }
- /// <summary>
- /// Recreates all the GUI elements used by this inspector.
- /// </summary>
- private void BuildGUI()
- {
- CharacterController controller = InspectedObject as CharacterController;
- if (controller == null)
- return;
- radiusField.OnChanged += x => { controller.Radius = x; MarkAsModified(); };
- radiusField.OnConfirmed += ConfirmModify;
- radiusField.OnFocusLost += ConfirmModify;
- heightField.OnChanged += x => { controller.Height = x; MarkAsModified(); };
- heightField.OnConfirmed += ConfirmModify;
- heightField.OnFocusLost += ConfirmModify;
- orientationField.OnChanged += x =>
- {
- orientation = x;
- Quaternion rotation = Quaternion.FromEuler(x);
- controller.Up = rotation.Rotate(Vector3.YAxis);
- MarkAsModified();
- };
- orientationField.OnConfirmed += ConfirmModify;
- orientationField.OnFocusLost += ConfirmModify;
- contactOffsetField.OnChanged += x => { controller.ContactOffset = x; MarkAsModified(); };
- contactOffsetField.OnConfirmed += ConfirmModify;
- contactOffsetField.OnFocusLost += ConfirmModify;
- minMoveDistanceField.OnChanged += x => { controller.MinMoveDistance = x; MarkAsModified(); };
- minMoveDistanceField.OnConfirmed += ConfirmModify;
- minMoveDistanceField.OnFocusLost += ConfirmModify;
- climbingModeField.OnSelectionChanged += x =>
- {
- controller.ClimbingMode = (CharacterClimbingMode)x;
- MarkAsModified();
- ConfirmModify();
- };
- stepOffsetField.OnChanged += x => { controller.StepOffset = x; MarkAsModified(); };
- stepOffsetField.OnConfirmed += ConfirmModify;
- stepOffsetField.OnFocusLost += ConfirmModify;
- nonWalkableModeField.OnSelectionChanged += x =>
- {
- controller.NonWalkableMode = (CharacterNonWalkableMode)x;
- MarkAsModified();
- ConfirmModify();
- };
- slopeLimitField.OnChanged += x => { controller.SlopeLimit = new Degree(x); MarkAsModified(); };
- slopeLimitField.OnFocusLost += ConfirmModify;
- layerField.OnSelectionChanged += x =>
- {
- ulong layer = 0;
- bool[] states = layerField.States;
- for (int i = 0; i < states.Length; i++)
- layer |= states[i] ? Layers.Values[i] : 0;
- layersValue = layer;
- controller.Layer = layer;
- MarkAsModified();
- ConfirmModify();
- };
- Layout.AddElement(radiusField);
- Layout.AddElement(heightField);
- Layout.AddElement(orientationField);
- Layout.AddElement(contactOffsetField);
- Layout.AddElement(minMoveDistanceField);
- Layout.AddElement(climbingModeField);
- Layout.AddElement(stepOffsetField);
- Layout.AddElement(nonWalkableModeField);
- Layout.AddElement(slopeLimitField);
- Layout.AddElement(layerField);
- orientation = Quaternion.FromToRotation(Vector3.YAxis, controller.Up).ToEuler();
- }
- /// <summary>
- /// Marks the contents of the inspector as modified.
- /// </summary>
- protected void MarkAsModified()
- {
- modifyState |= InspectableState.ModifyInProgress;
- }
- /// <summary>
- /// Confirms any queued modifications.
- /// </summary>
- protected void ConfirmModify()
- {
- if (modifyState.HasFlag(InspectableState.ModifyInProgress))
- modifyState |= InspectableState.Modified;
- }
- }
- /** @} */
- }
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