StringTableInspector.cs 6.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Collections.Generic;
  5. using BansheeEngine;
  6. namespace BansheeEditor
  7. {
  8. /** @addtogroup Inspectors
  9. * @{
  10. */
  11. /// <summary>
  12. /// Renders an inspector for the <see cref="StringTable"/> resource.
  13. /// </summary>
  14. [CustomInspector(typeof(StringTable))]
  15. internal class StringTableInspector : Inspector
  16. {
  17. private GUIEnumField languageField;
  18. private GUIDictionaryField<string, string, StringTableEntry> valuesField;
  19. private Dictionary<string, string> strings = new Dictionary<string,string>();
  20. /// <inheritdoc/>
  21. protected internal override void Initialize()
  22. {
  23. BuildGUI();
  24. }
  25. /// <inheritdoc/>
  26. protected internal override InspectableState Refresh()
  27. {
  28. // Note: We're ignoring changes to the string table made externally here in order to avoid a lot of checks.
  29. if ((Language) languageField.Value != StringTables.ActiveLanguage)
  30. {
  31. languageField.Value = (ulong)StringTables.ActiveLanguage;
  32. BuildGUI();
  33. }
  34. valuesField.Refresh();
  35. return InspectableState.NotModified;
  36. }
  37. /// <summary>
  38. /// Recreates all the GUI elements used by this inspector.
  39. /// </summary>
  40. private void BuildGUI()
  41. {
  42. Layout.Clear();
  43. strings.Clear();
  44. StringTable stringTable = InspectedObject as StringTable;
  45. if(stringTable == null)
  46. return;
  47. string[] identifiers = stringTable.Identifiers;
  48. foreach (var identifier in identifiers)
  49. strings[identifier] = stringTable.GetString(identifier, StringTables.ActiveLanguage);
  50. languageField = new GUIEnumField(typeof (Language));
  51. languageField.OnSelectionChanged += x =>
  52. {
  53. StringTables.ActiveLanguage = (Language)x;
  54. BuildGUI();
  55. Refresh();
  56. };
  57. Layout.AddElement(languageField);
  58. valuesField = GUIDictionaryField<string, string, StringTableEntry>.Create(
  59. new LocEdString("Strings"), strings, Layout);
  60. valuesField.IsExpanded = Persistent.GetBool("valuesField_Expanded");
  61. valuesField.OnExpand += x => Persistent.SetBool("valuesField_Expanded", x);
  62. valuesField.OnChanged += x =>
  63. {
  64. if (x != null)
  65. {
  66. foreach (var KVP in x)
  67. {
  68. if (stringTable.Contains(KVP.Key))
  69. {
  70. string oldValue = stringTable.GetString(KVP.Key, StringTables.ActiveLanguage);
  71. if (oldValue != KVP.Value)
  72. stringTable.SetString(KVP.Key, StringTables.ActiveLanguage, KVP.Value);
  73. }
  74. else
  75. stringTable.SetString(KVP.Key, StringTables.ActiveLanguage, KVP.Value);
  76. }
  77. string[] oldIdentifiers = stringTable.Identifiers;
  78. foreach (var identifier in oldIdentifiers)
  79. {
  80. if (!x.ContainsKey(identifier))
  81. stringTable.RemoveString(identifier);
  82. }
  83. strings = x;
  84. }
  85. else
  86. {
  87. foreach (var KVP in strings)
  88. stringTable.RemoveString(KVP.Key);
  89. strings.Clear();
  90. }
  91. EditorApplication.SetDirty(stringTable);
  92. };
  93. valuesField.OnValueChanged += x =>
  94. {
  95. stringTable.SetString(x, StringTables.ActiveLanguage, strings[x]);
  96. EditorApplication.SetDirty(stringTable);
  97. };
  98. valuesField.OnValueRemoved += x =>
  99. {
  100. stringTable.RemoveString(x);
  101. EditorApplication.SetDirty(stringTable);
  102. };
  103. Layout.AddSpace(10);
  104. }
  105. /// <summary>
  106. /// Row element used for displaying GUI for string table dictionary elements.
  107. /// </summary>
  108. internal class StringTableEntry : GUIDictionaryFieldRow
  109. {
  110. private GUITextField keyField;
  111. private GUITextField valueField;
  112. /// <inheritdoc/>
  113. protected override GUILayoutX CreateKeyGUI(GUILayoutY layout)
  114. {
  115. GUILayoutX titleLayout = layout.AddLayoutX();
  116. keyField = new GUITextField(new LocEdString("Identifier"));
  117. titleLayout.AddElement(keyField);
  118. keyField.OnChanged += SetKey;
  119. return titleLayout;
  120. }
  121. /// <inheritdoc/>
  122. protected override void CreateValueGUI(GUILayoutY layout)
  123. {
  124. string value = GetValue<string>();
  125. valueField = new GUITextField(new LocEdString(value));
  126. layout.AddElement(valueField);
  127. valueField.OnChanged += x => { SetValue(x); MarkAsModified(); };
  128. valueField.OnConfirmed += ConfirmModify;
  129. valueField.OnFocusLost += ConfirmModify;
  130. }
  131. /// <inheritdoc/>
  132. protected override void OnEditModeChanged(bool editMode)
  133. {
  134. keyField.Disabled = !editMode;
  135. }
  136. /// <inheritdoc/>
  137. internal protected override InspectableState Refresh()
  138. {
  139. keyField.Value = GetKey<string>();
  140. valueField.Value = GetValue<string>();
  141. return base.Refresh();
  142. }
  143. }
  144. }
  145. /** @} */
  146. }