MenuItems.cs 30 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using BansheeEngine;
  5. namespace BansheeEditor
  6. {
  7. /** @addtogroup Window
  8. * @{
  9. */
  10. /// <summary>
  11. /// Contains various menu item callbacks for the main editor menu bar.
  12. /// </summary>
  13. static class MenuItems
  14. {
  15. /// <summary>
  16. /// Adds a camera component to the currently selected scene object.
  17. /// </summary>
  18. [MenuItem("Components/Camera", 7050)]
  19. private static void AddCamera()
  20. {
  21. SceneObject so = Selection.SceneObject;
  22. if (so == null)
  23. return;
  24. UndoRedo.RecordSO(so, false, "Added a Camera component");
  25. Camera cam = so.AddComponent<Camera>();
  26. cam.Main = true;
  27. EditorApplication.SetSceneDirty();
  28. }
  29. /// <summary>
  30. /// Adds a renderable component to the currently selected scene object.
  31. /// </summary>
  32. [MenuItem("Components/Renderable", 7049)]
  33. private static void AddRenderable()
  34. {
  35. SceneObject so = Selection.SceneObject;
  36. if (so == null)
  37. return;
  38. UndoRedo.RecordSO(so, false, "Added a Renderable component");
  39. so.AddComponent<Renderable>();
  40. EditorApplication.SetSceneDirty();
  41. }
  42. /// <summary>
  43. /// Adds a point light component to the currently selected scene object.
  44. /// </summary>
  45. [MenuItem("Components/Radial light", 7048)]
  46. private static void AddPointLight()
  47. {
  48. SceneObject so = Selection.SceneObject;
  49. if (so == null)
  50. return;
  51. UndoRedo.RecordSO(so, false, "Added a Light component");
  52. Light light = so.AddComponent<Light>();
  53. light.Type = LightType.Radial;
  54. EditorApplication.SetSceneDirty();
  55. }
  56. /// <summary>
  57. /// Adds a spot light component to the currently selected scene object.
  58. /// </summary>
  59. [MenuItem("Components/Spot light", 7047)]
  60. private static void AddSpotLight()
  61. {
  62. SceneObject so = Selection.SceneObject;
  63. if (so == null)
  64. return;
  65. UndoRedo.RecordSO(so, false, "Added a Light component");
  66. Light light = so.AddComponent<Light>();
  67. light.Type = LightType.Spot;
  68. EditorApplication.SetSceneDirty();
  69. }
  70. /// <summary>
  71. /// Adds a directional light component to the currently selected scene object.
  72. /// </summary>
  73. [MenuItem("Components/Directional light", 7046)]
  74. private static void AddDirectionalLight()
  75. {
  76. SceneObject so = Selection.SceneObject;
  77. if (so == null)
  78. return;
  79. UndoRedo.RecordSO(so, false, "Added a Light component");
  80. Light light = so.AddComponent<Light>();
  81. light.Type = LightType.Directional;
  82. EditorApplication.SetSceneDirty();
  83. }
  84. /// <summary>
  85. /// Adds a GUI widget component to the currently selected scene object.
  86. /// </summary>
  87. [MenuItem("Components/GUI widget", 7045)]
  88. private static void AddGUIWidget()
  89. {
  90. SceneObject so = Selection.SceneObject;
  91. if (so == null)
  92. return;
  93. UndoRedo.RecordSO(so, false, "Added a GUIWidget component");
  94. so.AddComponent<GUIWidget>();
  95. EditorApplication.SetSceneDirty();
  96. }
  97. /// <summary>
  98. /// Adds a BoxCollider component to the currently selected scene object.
  99. /// </summary>
  100. [MenuItem("Components/Physics/Box collider", 7044)]
  101. private static void AddBoxCollider()
  102. {
  103. SceneObject so = Selection.SceneObject;
  104. if (so == null)
  105. {
  106. so = UndoRedo.CreateSO("BoxCollider", "New scene object");
  107. Selection.SceneObject = so;
  108. FocusOnHierarchyOrScene();
  109. }
  110. UndoRedo.RecordSO(so, false, "Added a BoxCollider component");
  111. so.AddComponent<BoxCollider>();
  112. EditorApplication.SetSceneDirty();
  113. }
  114. /// <summary>
  115. /// Adds a SphereCollider component to the currently selected scene object.
  116. /// </summary>
  117. [MenuItem("Components/Physics/Sphere collider", 7043)]
  118. private static void AddSphereCollider()
  119. {
  120. SceneObject so = Selection.SceneObject;
  121. if (so == null)
  122. {
  123. so = UndoRedo.CreateSO("SphereCollider", "New scene object");
  124. Selection.SceneObject = so;
  125. FocusOnHierarchyOrScene();
  126. }
  127. UndoRedo.RecordSO(so, false, "Added a SphereCollider component");
  128. so.AddComponent<SphereCollider>();
  129. EditorApplication.SetSceneDirty();
  130. }
  131. /// <summary>
  132. /// Adds a CapsuleCollider component to the currently selected scene object.
  133. /// </summary>
  134. [MenuItem("Components/Physics/Capsule collider", 7042)]
  135. private static void AddCapsuleCollider()
  136. {
  137. SceneObject so = Selection.SceneObject;
  138. if (so == null)
  139. {
  140. so = UndoRedo.CreateSO("CapsuleCollider", "New scene object");
  141. Selection.SceneObject = so;
  142. FocusOnHierarchyOrScene();
  143. }
  144. UndoRedo.RecordSO(so, false, "Added a CapsuleCollider component");
  145. so.AddComponent<CapsuleCollider>();
  146. EditorApplication.SetSceneDirty();
  147. }
  148. /// <summary>
  149. /// Adds a MeshCollider component to the currently selected scene object.
  150. /// </summary>
  151. [MenuItem("Components/Physics/Mesh collider", 7041)]
  152. private static void AddMeshCollider()
  153. {
  154. SceneObject so = Selection.SceneObject;
  155. if (so == null)
  156. {
  157. so = UndoRedo.CreateSO("MeshCollider", "New scene object");
  158. Selection.SceneObject = so;
  159. FocusOnHierarchyOrScene();
  160. }
  161. UndoRedo.RecordSO(so, false, "Added a MeshCollider component");
  162. so.AddComponent<MeshCollider>();
  163. EditorApplication.SetSceneDirty();
  164. }
  165. /// <summary>
  166. /// Adds a PlaneCollider component to the currently selected scene object.
  167. /// </summary>
  168. [MenuItem("Components/Physics/Plane collider", 7040)]
  169. private static void AddPlaneCollider()
  170. {
  171. SceneObject so = Selection.SceneObject;
  172. if (so == null)
  173. {
  174. so = UndoRedo.CreateSO("PlaneCollider", "New scene object");
  175. Selection.SceneObject = so;
  176. FocusOnHierarchyOrScene();
  177. }
  178. UndoRedo.RecordSO(so, false, "Added a PlaneCollider component");
  179. so.AddComponent<PlaneCollider>();
  180. EditorApplication.SetSceneDirty();
  181. }
  182. /// <summary>
  183. /// Adds a Rigidbody component to the currently selected scene object.
  184. /// </summary>
  185. [MenuItem("Components/Physics/Rigidbody", 7039, true)]
  186. private static void AddRigidbody()
  187. {
  188. SceneObject so = Selection.SceneObject;
  189. if (so == null)
  190. {
  191. so = UndoRedo.CreateSO("Rigidbody", "New scene object");
  192. Selection.SceneObject = so;
  193. FocusOnHierarchyOrScene();
  194. }
  195. UndoRedo.RecordSO(so, false, "Added a Rigidbody component");
  196. so.AddComponent<Rigidbody>();
  197. EditorApplication.SetSceneDirty();
  198. }
  199. /// <summary>
  200. /// Adds a CharacterController component to the currently selected scene object.
  201. /// </summary>
  202. [MenuItem("Components/Physics/Character controller", 7038)]
  203. private static void AddCharacterController()
  204. {
  205. SceneObject so = Selection.SceneObject;
  206. if (so == null)
  207. {
  208. so = UndoRedo.CreateSO("CharacterController", "New scene object");
  209. Selection.SceneObject = so;
  210. FocusOnHierarchyOrScene();
  211. }
  212. UndoRedo.RecordSO(so, false, "Added a CharacterController component");
  213. so.AddComponent<CharacterController>();
  214. EditorApplication.SetSceneDirty();
  215. }
  216. /// <summary>
  217. /// Adds a FixedJoint component to the currently selected scene object.
  218. /// </summary>
  219. [MenuItem("Components/Physics/Fixed joint", 7037, true)]
  220. private static void AddFixedJoint()
  221. {
  222. SceneObject so = Selection.SceneObject;
  223. if (so == null)
  224. {
  225. so = UndoRedo.CreateSO("FixedJoint", "New scene object");
  226. Selection.SceneObject = so;
  227. FocusOnHierarchyOrScene();
  228. }
  229. UndoRedo.RecordSO(so, false, "Added a FixedJoint component");
  230. so.AddComponent<FixedJoint>();
  231. EditorApplication.SetSceneDirty();
  232. }
  233. /// <summary>
  234. /// Adds a DistanceJoint component to the currently selected scene object.
  235. /// </summary>
  236. [MenuItem("Components/Physics/Distance joint", 7036)]
  237. private static void AddDistanceJoint()
  238. {
  239. SceneObject so = Selection.SceneObject;
  240. if (so == null)
  241. {
  242. so = UndoRedo.CreateSO("DistanceJoint", "New scene object");
  243. Selection.SceneObject = so;
  244. FocusOnHierarchyOrScene();
  245. }
  246. UndoRedo.RecordSO(so, false, "Added a DistanceJoint component");
  247. so.AddComponent<DistanceJoint>();
  248. EditorApplication.SetSceneDirty();
  249. }
  250. /// <summary>
  251. /// Adds a HingeJoint component to the currently selected scene object.
  252. /// </summary>
  253. [MenuItem("Components/Physics/Hinge joint", 7035)]
  254. private static void AddHingeJoint()
  255. {
  256. SceneObject so = Selection.SceneObject;
  257. if (so == null)
  258. {
  259. so = UndoRedo.CreateSO("HingeJoint", "New scene object");
  260. Selection.SceneObject = so;
  261. FocusOnHierarchyOrScene();
  262. }
  263. UndoRedo.RecordSO(so, false, "Added a HingeJoint component");
  264. so.AddComponent<HingeJoint>();
  265. EditorApplication.SetSceneDirty();
  266. }
  267. /// <summary>
  268. /// Adds a SphericalJoint component to the currently selected scene object.
  269. /// </summary>
  270. [MenuItem("Components/Physics/Spherical joint", 7034)]
  271. private static void AddSphericalJoint()
  272. {
  273. SceneObject so = Selection.SceneObject;
  274. if (so == null)
  275. {
  276. so = UndoRedo.CreateSO("SphericalJoint", "New scene object");
  277. Selection.SceneObject = so;
  278. FocusOnHierarchyOrScene();
  279. }
  280. UndoRedo.RecordSO(so, false, "Added a SphericalJoint component");
  281. so.AddComponent<SphericalJoint>();
  282. EditorApplication.SetSceneDirty();
  283. }
  284. /// <summary>
  285. /// Adds a SliderJoint component to the currently selected scene object.
  286. /// </summary>
  287. [MenuItem("Components/Physics/Slider joint", 7032)]
  288. private static void AddSliderJoint()
  289. {
  290. SceneObject so = Selection.SceneObject;
  291. if (so == null)
  292. {
  293. so = UndoRedo.CreateSO("SliderJoint", "New scene object");
  294. Selection.SceneObject = so;
  295. FocusOnHierarchyOrScene();
  296. }
  297. UndoRedo.RecordSO(so, false, "Added a SliderJoint component");
  298. so.AddComponent<SliderJoint>();
  299. EditorApplication.SetSceneDirty();
  300. }
  301. /// <summary>
  302. /// Adds a D6Joint component to the currently selected scene object.
  303. /// </summary>
  304. [MenuItem("Components/Physics/D6 joint", 7032)]
  305. private static void AddD6Joint()
  306. {
  307. SceneObject so = Selection.SceneObject;
  308. if (so == null)
  309. {
  310. so = UndoRedo.CreateSO("D6Joint", "New scene object");
  311. Selection.SceneObject = so;
  312. FocusOnHierarchyOrScene();
  313. }
  314. UndoRedo.RecordSO(so, false, "Added a D6Joint component");
  315. so.AddComponent<D6Joint>();
  316. EditorApplication.SetSceneDirty();
  317. }
  318. /// <summary>
  319. /// Adds an AudioListener component to the currently selected scene object.
  320. /// </summary>
  321. [MenuItem("Components/Audio/Listener", 7031)]
  322. private static void AddAudioListener()
  323. {
  324. SceneObject so = Selection.SceneObject;
  325. if (so == null)
  326. {
  327. so = UndoRedo.CreateSO("AudioListener", "New scene object");
  328. Selection.SceneObject = so;
  329. FocusOnHierarchyOrScene();
  330. }
  331. UndoRedo.RecordSO(so, false, "Added a AudioListener component");
  332. so.AddComponent<AudioListener>();
  333. EditorApplication.SetSceneDirty();
  334. }
  335. /// <summary>
  336. /// Adds an AudioSource component to the currently selected scene object.
  337. /// </summary>
  338. [MenuItem("Components/Audio/Source", 7030)]
  339. private static void AddAudioSource()
  340. {
  341. SceneObject so = Selection.SceneObject;
  342. if (so == null)
  343. {
  344. so = UndoRedo.CreateSO("AudioSource", "New scene object");
  345. Selection.SceneObject = so;
  346. FocusOnHierarchyOrScene();
  347. }
  348. UndoRedo.RecordSO(so, false, "Added a AudioSource component");
  349. so.AddComponent<AudioSource>();
  350. EditorApplication.SetSceneDirty();
  351. }
  352. /// <summary>
  353. /// Adds an Animation component to the currently selected scene object.
  354. /// </summary>
  355. [MenuItem("Components/Animation", 7029)]
  356. private static void AddAnimation()
  357. {
  358. SceneObject so = Selection.SceneObject;
  359. if (so == null)
  360. return;
  361. UndoRedo.RecordSO(so, false, "Added an Animation component");
  362. so.AddComponent<Animation>();
  363. EditorApplication.SetSceneDirty();
  364. }
  365. /// <summary>
  366. /// Adds a Bone component to the currently selected scene object.
  367. /// </summary>
  368. [MenuItem("Components/Bone", 7028)]
  369. private static void AddBone()
  370. {
  371. SceneObject so = Selection.SceneObject;
  372. if (so == null)
  373. return;
  374. UndoRedo.RecordSO(so, false, "Added an Bone component");
  375. so.AddComponent<Bone>();
  376. EditorApplication.SetSceneDirty();
  377. }
  378. /// <summary>
  379. /// Adds a Skybox component to the currently selected scene object.
  380. /// </summary>
  381. [MenuItem("Components/Skybox", 7027)]
  382. private static void AddSkybox()
  383. {
  384. SceneObject so = Selection.SceneObject;
  385. if (so == null)
  386. return;
  387. UndoRedo.RecordSO(so, false, "Added an Skybox component");
  388. so.AddComponent<Skybox>();
  389. EditorApplication.SetSceneDirty();
  390. }
  391. /// <summary>
  392. /// Adds a ReflectionProbe component to the currently selected scene object.
  393. /// </summary>
  394. [MenuItem("Components/Reflection probe", 7026)]
  395. private static void AddReflectionProbe()
  396. {
  397. SceneObject so = Selection.SceneObject;
  398. if (so == null)
  399. return;
  400. UndoRedo.RecordSO(so, false, "Added an ReflectionProbe component");
  401. so.AddComponent<ReflectionProbe>();
  402. EditorApplication.SetSceneDirty();
  403. }
  404. /// <summary>
  405. /// Adds a LightProbeVolume component to the currently selected scene object.
  406. /// </summary>
  407. [MenuItem("Components/Light probe volume", 7025)]
  408. private static void AddLightProbeVolume()
  409. {
  410. SceneObject so = Selection.SceneObject;
  411. if (so == null)
  412. return;
  413. UndoRedo.RecordSO(so, false, "Added a Light Probe Volume component");
  414. so.AddComponent<LightProbeVolume>();
  415. EditorApplication.SetSceneDirty();
  416. }
  417. /// <summary>
  418. /// Creates a new empty scene object.
  419. /// </summary>
  420. [MenuItem("Scene Objects/Scene Object", 8051)]
  421. [ToolbarItem("SceneObject", ToolbarIcon.NewSceneObject, "Creates a new empty scene object", 1601, true)]
  422. private static void AddEmptySO()
  423. {
  424. SceneObject so = UndoRedo.CreateSO("SceneObject", "New scene object");
  425. Selection.SceneObject = so;
  426. FocusOnHierarchyOrScene();
  427. EditorApplication.SetSceneDirty();
  428. }
  429. /// <summary>
  430. /// Creates a new scene object with a camera component.
  431. /// </summary>
  432. [MenuItem("Scene Objects/Camera", 8050)]
  433. [ToolbarItem("Camera", ToolbarIcon.NewCamera, "New camera", 1600, false)]
  434. private static void AddCameraSO()
  435. {
  436. SceneObject so = UndoRedo.CreateSO("Camera", "Created a Camera");
  437. Camera cam = so.AddComponent<Camera>();
  438. cam.Main = true;
  439. Selection.SceneObject = so;
  440. FocusOnHierarchyOrScene();
  441. EditorApplication.SetSceneDirty();
  442. }
  443. /// <summary>
  444. /// Creates a new scene object with a renderable component.
  445. /// </summary>
  446. [MenuItem("Scene Objects/Renderable", 8049)]
  447. [ToolbarItem("Renderable", ToolbarIcon.NewRenderable, "New renderable", 1599)]
  448. private static void AddRenderableSO()
  449. {
  450. SceneObject so = UndoRedo.CreateSO("Renderable", "Created a Renderable");
  451. so.AddComponent<Renderable>();
  452. Selection.SceneObject = so;
  453. FocusOnHierarchyOrScene();
  454. EditorApplication.SetSceneDirty();
  455. }
  456. /// <summary>
  457. /// Creates a new scene object with a point light component.
  458. /// </summary>
  459. [MenuItem("Scene Objects/Radial light", 8048)]
  460. [ToolbarItem("Point light", ToolbarIcon.NewPointLight, "New radial light", 1598)]
  461. private static void AddPointLightSO()
  462. {
  463. SceneObject so = UndoRedo.CreateSO("Radial light", "Created a Light");
  464. Light light = so.AddComponent<Light>();
  465. light.Type = LightType.Radial;
  466. Selection.SceneObject = so;
  467. FocusOnHierarchyOrScene();
  468. EditorApplication.SetSceneDirty();
  469. }
  470. /// <summary>
  471. /// Creates a new scene object with a spot light component.
  472. /// </summary>
  473. [MenuItem("Scene Objects/Spot light", 8047)]
  474. [ToolbarItem("Spot light", ToolbarIcon.NewSpotLight, "New spot light", 1597)]
  475. private static void AddSpotLightSO()
  476. {
  477. SceneObject so = UndoRedo.CreateSO("Spot light", "Created a Light");
  478. Light light = so.AddComponent<Light>();
  479. light.Type = LightType.Spot;
  480. Selection.SceneObject = so;
  481. FocusOnHierarchyOrScene();
  482. EditorApplication.SetSceneDirty();
  483. }
  484. /// <summary>
  485. /// Creates a new scene object with a directional light component.
  486. /// </summary>
  487. [MenuItem("Scene Objects/Directional light", 8046)]
  488. [ToolbarItem("Directional light", ToolbarIcon.NewDirLight, "New directional light", 1596)]
  489. private static void AddDirectionalLightSO()
  490. {
  491. SceneObject so = UndoRedo.CreateSO("Directional light", "Created a Light");
  492. Light light = so.AddComponent<Light>();
  493. light.Type = LightType.Directional;
  494. Selection.SceneObject = so;
  495. FocusOnHierarchyOrScene();
  496. EditorApplication.SetSceneDirty();
  497. }
  498. /// <summary>
  499. /// Creates a new scene object with a GUI widget component.
  500. /// </summary>
  501. [MenuItem("Scene Objects/GUI widget", 8045)]
  502. private static void AddGUIWidgetSO()
  503. {
  504. SceneObject so = UndoRedo.CreateSO("GUIWidget", "Created a GUIWidget");
  505. so.AddComponent<GUIWidget>();
  506. Selection.SceneObject = so;
  507. FocusOnHierarchyOrScene();
  508. EditorApplication.SetSceneDirty();
  509. }
  510. /// <summary>
  511. /// Creates a new scene object with a Skybox component.
  512. /// </summary>
  513. [MenuItem("Scene Objects/Skybox", 8044)]
  514. private static void AddSkyboxSO()
  515. {
  516. SceneObject so = UndoRedo.CreateSO("Skybox", "Created a Skybox");
  517. so.AddComponent<Skybox>();
  518. Selection.SceneObject = so;
  519. FocusOnHierarchyOrScene();
  520. EditorApplication.SetSceneDirty();
  521. }
  522. /// <summary>
  523. /// Creates a new scene object with a ReflectionProbe component.
  524. /// </summary>
  525. [MenuItem("Scene Objects/Reflection probe", 8043)]
  526. private static void AddReflectionProbeSO()
  527. {
  528. SceneObject so = UndoRedo.CreateSO("ReflectionProbe", "Created a ReflectionProbe");
  529. so.AddComponent<ReflectionProbe>();
  530. Selection.SceneObject = so;
  531. FocusOnHierarchyOrScene();
  532. EditorApplication.SetSceneDirty();
  533. }
  534. /// <summary>
  535. /// Creates a new scene object with a LightProbeVolume component.
  536. /// </summary>
  537. [MenuItem("Scene Objects/Light probe volume", 8042)]
  538. private static void AddLightProbeVolumeSO()
  539. {
  540. SceneObject so = UndoRedo.CreateSO("LightProbeVolume", "Created a LightProbeVolume");
  541. so.AddComponent<LightProbeVolume>();
  542. Selection.SceneObject = so;
  543. FocusOnHierarchyOrScene();
  544. EditorApplication.SetSceneDirty();
  545. }
  546. /// <summary>
  547. /// Creates a new scene object with a box primitive.
  548. /// </summary>
  549. [MenuItem("Scene Objects/3D primitives/Box", 8100)]
  550. [ToolbarItem("Cube", ToolbarIcon.NewCube, "Creates a scene object with a box primitive", 1700, true)]
  551. private static void Add3DBox()
  552. {
  553. SceneObject so = UndoRedo.CreateSO("Box", "Created a box");
  554. Renderable renderable = so.AddComponent<Renderable>();
  555. renderable.Mesh = Builtin.Box;
  556. Selection.SceneObject = so;
  557. FocusOnHierarchyOrScene();
  558. EditorApplication.SetSceneDirty();
  559. }
  560. /// <summary>
  561. /// Creates a new scene object with a sphere primitive.
  562. /// </summary>
  563. [MenuItem("Scene Objects/3D primitives/Sphere", 8099)]
  564. [ToolbarItem("Sphere", ToolbarIcon.NewSphere, "Creates a scene object with a sphere primitive", 1699)]
  565. private static void Add3DSphere()
  566. {
  567. SceneObject so = UndoRedo.CreateSO("Sphere", "Created a sphere");
  568. Renderable renderable = so.AddComponent<Renderable>();
  569. renderable.Mesh = Builtin.Sphere;
  570. Selection.SceneObject = so;
  571. FocusOnHierarchyOrScene();
  572. EditorApplication.SetSceneDirty();
  573. }
  574. /// <summary>
  575. /// Creates a new scene object with a cone primitive.
  576. /// </summary>
  577. [MenuItem("Scene Objects/3D primitives/Cone", 8098)]
  578. [ToolbarItem("Cone", ToolbarIcon.NewCone, "Creates a scene object with a cone primitive", 1698)]
  579. private static void Add3DCone()
  580. {
  581. SceneObject so = UndoRedo.CreateSO("Cone", "Created a cone");
  582. Renderable renderable = so.AddComponent<Renderable>();
  583. renderable.Mesh = Builtin.Cone;
  584. Selection.SceneObject = so;
  585. FocusOnHierarchyOrScene();
  586. EditorApplication.SetSceneDirty();
  587. }
  588. /// <summary>
  589. /// Creates a new scene object with a quad primitive.
  590. /// </summary>
  591. [MenuItem("Scene Objects/3D primitives/Quad", 8097)]
  592. [ToolbarItem("Quad", ToolbarIcon.NewQuad, "Creates a scene object with a quad primitive", 1697)]
  593. private static void Add3DQuad()
  594. {
  595. SceneObject so = UndoRedo.CreateSO("Quad", "Created a quad");
  596. Renderable renderable = so.AddComponent<Renderable>();
  597. renderable.Mesh = Builtin.Quad;
  598. Selection.SceneObject = so;
  599. FocusOnHierarchyOrScene();
  600. EditorApplication.SetSceneDirty();
  601. }
  602. /// <summary>
  603. /// Creates a new scene object with a disc primitive.
  604. /// </summary>
  605. [MenuItem("Scene Objects/3D primitives/Disc", 8096)]
  606. private static void Add3DDisc()
  607. {
  608. SceneObject so = UndoRedo.CreateSO("Disc", "Created a disc");
  609. Renderable renderable = so.AddComponent<Renderable>();
  610. renderable.Mesh = Builtin.Disc;
  611. Selection.SceneObject = so;
  612. FocusOnHierarchyOrScene();
  613. EditorApplication.SetSceneDirty();
  614. }
  615. /// <summary>
  616. /// Applies changes from the prefab instance to the prefab resource.
  617. /// </summary>
  618. [MenuItem("Scene Objects/Apply prefab", 8025, true)]
  619. private static void ApplyPrefab()
  620. {
  621. SceneObject so = Selection.SceneObject;
  622. if (so == null)
  623. return;
  624. PrefabUtility.ApplyPrefab(so);
  625. }
  626. /// <summary>
  627. /// Reverts a prefab instance to the original state of its prefab.
  628. /// </summary>
  629. [MenuItem("Scene Objects/Revert to prefab", 8024)]
  630. private static void RevertToPrefab()
  631. {
  632. SceneObject so = Selection.SceneObject;
  633. if (so == null)
  634. return;
  635. UndoRedo.RecordSO(so, true, "Reverting \"" + so.Name + "\" to prefab.");
  636. PrefabUtility.RevertPrefab(so);
  637. EditorApplication.SetSceneDirty();
  638. }
  639. /// <summary>
  640. /// Breaks a link between a prefab and its instance.
  641. /// </summary>
  642. [MenuItem("Scene Objects/Break prefab link", 8023)]
  643. private static void BreakPrefabLink()
  644. {
  645. SceneObject so = Selection.SceneObject;
  646. if (so == null)
  647. return;
  648. UndoRedo.BreakPrefab(so, "Breaking prefab link for " + so.Name);
  649. EditorApplication.SetSceneDirty();
  650. }
  651. /// <summary>
  652. /// Cuts the currently selected scene object or resource.
  653. /// </summary>
  654. [MenuItem("Edit/Cut", 9450, true)]
  655. public static void Cut()
  656. {
  657. EditorApplication.TriggerGlobalShortcut(EditorApplication.CutKey);
  658. }
  659. /// <summary>
  660. /// Copies the currently selected scene object or resource.
  661. /// </summary>
  662. [MenuItem("Edit/Copy", 9449)]
  663. public static void Copy()
  664. {
  665. EditorApplication.TriggerGlobalShortcut(EditorApplication.CopyKey);
  666. }
  667. /// <summary>
  668. /// Pastes the scene objects or resources that were previously cut or copied.
  669. /// </summary>
  670. [MenuItem("Edit/Paste", 9448)]
  671. public static void Paste()
  672. {
  673. EditorApplication.TriggerGlobalShortcut(EditorApplication.PasteKey);
  674. }
  675. /// <summary>
  676. /// Deletes currently selected scene objects or resources.
  677. /// </summary>
  678. [MenuItem("Edit/Delete", 9447)]
  679. public static void Delete()
  680. {
  681. EditorApplication.TriggerGlobalShortcut(EditorApplication.DeleteKey);
  682. }
  683. /// <summary>
  684. /// Duplicates currently selected scene objects or resources.
  685. /// </summary>
  686. [MenuItem("Edit/Duplicate", 9446)]
  687. public static void Duplicate()
  688. {
  689. EditorApplication.TriggerGlobalShortcut(EditorApplication.DuplicateKey);
  690. }
  691. /// <summary>
  692. /// Executes the last command on the undo stack, undoing its operations.
  693. /// </summary>
  694. [MenuItem("Edit/Undo", ButtonModifier.Ctrl, ButtonCode.Z, 9500, true)]
  695. [ToolbarItem("Undo", ToolbarIcon.Undo, "Undo (Ctrl + Z)", 1900, true)]
  696. public static void Undo()
  697. {
  698. EditorWindow[] allWindows = EditorWindow.AllWindows;
  699. foreach (var window in allWindows)
  700. {
  701. if (!window.HasFocus)
  702. continue;
  703. UndoRedo localStack = window.UndoRedo;
  704. if (localStack == null)
  705. continue;
  706. localStack.Undo();
  707. return;
  708. }
  709. UndoRedo.Global.Undo();
  710. }
  711. /// <summary>
  712. /// Executes the last command on the redo stack (last command we called undo on), re-applying its operation.
  713. /// </summary>
  714. [MenuItem("Edit/Redo", ButtonModifier.Ctrl, ButtonCode.Y, 9499)]
  715. [ToolbarItem("Redo", ToolbarIcon.Redo, "Redo (Ctrl + Y)", 1899)]
  716. public static void Redo()
  717. {
  718. EditorWindow[] allWindows = EditorWindow.AllWindows;
  719. foreach (var window in allWindows)
  720. {
  721. if (!window.HasFocus)
  722. continue;
  723. UndoRedo localStack = window.UndoRedo;
  724. if (localStack == null)
  725. continue;
  726. localStack.Redo();
  727. return;
  728. }
  729. UndoRedo.Global.Redo();
  730. }
  731. /// <summary>
  732. /// Sets keyboard focus to the Hierarchy or Scene windows if open.
  733. /// </summary>
  734. private static void FocusOnHierarchyOrScene()
  735. {
  736. SceneWindow sceneWindow = EditorWindow.GetWindow<SceneWindow>();
  737. if (sceneWindow != null)
  738. {
  739. sceneWindow.HasFocus = true;
  740. return;
  741. }
  742. HierarchyWindow hierarchyWindow = EditorWindow.GetWindow<HierarchyWindow>();
  743. if (hierarchyWindow != null)
  744. hierarchyWindow.HasFocus = true;
  745. }
  746. }
  747. /** @} */
  748. }