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- using System;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- namespace BansheeEngine
- {
- /** @addtogroup Animation
- * @{
- */
- /// <summary>
- /// Contains a set of morph channels used for morph target animation. Each morph channel contains one or multiple shapes
- /// which are blended together depending on frame animation. Each channel is then additively blended together depending on
- /// some weight.
- /// </summary>
- public partial class MorphShapes : ScriptObject
- {
- private MorphShapes(bool __dummy0) { }
- protected MorphShapes() { }
- /// <summary>Returns a list of all morph channels in the morph animation.</summary>
- public MorphChannel[] Channels
- {
- get { return Internal_getChannels(mCachedPtr); }
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern MorphChannel[] Internal_getChannels(IntPtr thisPtr);
- }
- /** @} */
- }
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