BsScriptGUIGameObjectField.cpp 5.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Wrappers/GUI/BsScriptGUIGameObjectField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsMonoUtil.h"
  8. #include "BsGUIGameObjectField.h"
  9. #include "GUI/BsGUIOptions.h"
  10. #include "GUI/BsGUIContent.h"
  11. #include "Wrappers/GUI/BsScriptGUIContent.h"
  12. #include "Wrappers/BsScriptGameObject.h"
  13. #include "Wrappers/BsScriptSceneObject.h"
  14. #include "Wrappers/BsScriptComponent.h"
  15. #include "Wrappers/BsScriptManagedComponent.h"
  16. #include "Scene/BsComponent.h"
  17. #include "Scene/BsSceneObject.h"
  18. #include "BsScriptGameObjectManager.h"
  19. #include "Reflection/BsRTTIType.h"
  20. using namespace std::placeholders;
  21. namespace bs
  22. {
  23. ScriptGUIGameObjectField::OnChangedThunkDef ScriptGUIGameObjectField::onChangedThunk;
  24. ScriptGUIGameObjectField::ScriptGUIGameObjectField(MonoObject* instance, GUIGameObjectField* GOField)
  25. :TScriptGUIElement(instance, GOField)
  26. {
  27. }
  28. void ScriptGUIGameObjectField::initRuntimeData()
  29. {
  30. metaData.scriptClass->addInternalCall("Internal_CreateInstance", (void*)&ScriptGUIGameObjectField::internal_createInstance);
  31. metaData.scriptClass->addInternalCall("Internal_GetValue", (void*)&ScriptGUIGameObjectField::internal_getValue);
  32. metaData.scriptClass->addInternalCall("Internal_SetValue", (void*)&ScriptGUIGameObjectField::internal_setValue);
  33. metaData.scriptClass->addInternalCall("Internal_SetTint", (void*)&ScriptGUIGameObjectField::internal_setTint);
  34. onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("DoOnChanged", 1)->getThunk();
  35. }
  36. void ScriptGUIGameObjectField::internal_createInstance(MonoObject* instance, MonoReflectionType* type, MonoObject* title, UINT32 titleWidth,
  37. MonoString* style, MonoArray* guiOptions, bool withTitle)
  38. {
  39. GUIOptions options;
  40. ScriptArray scriptArray(guiOptions);
  41. UINT32 arrayLen = scriptArray.size();
  42. for (UINT32 i = 0; i < arrayLen; i++)
  43. options.addOption(scriptArray.get<GUIOption>(i));
  44. String styleName = MonoUtil::monoToString(style);
  45. ::MonoClass* monoClass = MonoUtil::getClass(type);
  46. String typeNamespace;
  47. String typeName;
  48. MonoUtil::getClassName(monoClass, typeNamespace, typeName);
  49. GUIGameObjectField* guiGameObjectField = nullptr;
  50. if (withTitle)
  51. {
  52. GUIContent nativeContent(ScriptGUIContent::getText(title), ScriptGUIContent::getImage(title), ScriptGUIContent::getTooltip(title));
  53. guiGameObjectField = GUIGameObjectField::create(typeNamespace, typeName, nativeContent, titleWidth, options, styleName);
  54. }
  55. else
  56. {
  57. guiGameObjectField = GUIGameObjectField::create(typeNamespace, typeName, options, styleName);
  58. }
  59. auto nativeInstance = new (bs_alloc<ScriptGUIGameObjectField>()) ScriptGUIGameObjectField(instance, guiGameObjectField);
  60. guiGameObjectField->onValueChanged.connect(std::bind(&ScriptGUIGameObjectField::onChanged, nativeInstance, _1));
  61. }
  62. void ScriptGUIGameObjectField::internal_getValue(ScriptGUIGameObjectField* nativeInstance, MonoObject** output)
  63. {
  64. GUIGameObjectField* gameObjectField = static_cast<GUIGameObjectField*>(nativeInstance->getGUIElement());
  65. HGameObject gameObject = gameObjectField->getValue();
  66. MonoUtil::referenceCopy(output, nativeToManagedGO(gameObject));
  67. }
  68. void ScriptGUIGameObjectField::internal_setValue(ScriptGUIGameObjectField* nativeInstance, MonoObject* value)
  69. {
  70. GUIGameObjectField* gameObjectField = static_cast<GUIGameObjectField*>(nativeInstance->getGUIElement());
  71. if (value == nullptr)
  72. gameObjectField->setValue(HGameObject());
  73. else
  74. {
  75. ScriptGameObject* scriptGO = ScriptGameObject::toNative(value);
  76. gameObjectField->setValue(scriptGO->getNativeHandle());
  77. }
  78. }
  79. void ScriptGUIGameObjectField::internal_setTint(ScriptGUIGameObjectField* nativeInstance, Color* color)
  80. {
  81. GUIGameObjectField* gameObjectField = (GUIGameObjectField*)nativeInstance->getGUIElement();
  82. gameObjectField->setTint(*color);
  83. }
  84. void ScriptGUIGameObjectField::onChanged(const HGameObject& newValue)
  85. {
  86. MonoObject* managedObj = nativeToManagedGO(newValue);
  87. MonoUtil::invokeThunk(onChangedThunk, getManagedInstance(), managedObj);
  88. }
  89. MonoObject* ScriptGUIGameObjectField::nativeToManagedGO(const HGameObject& instance)
  90. {
  91. if (instance == nullptr)
  92. return nullptr;
  93. else
  94. {
  95. ScriptGameObjectManager& sgom = ScriptGameObjectManager::instance();
  96. ScriptGameObjectBase* scriptGO = nullptr;
  97. if(rtti_is_of_type<SceneObject>(instance.get()))
  98. scriptGO = sgom.getOrCreateScriptSceneObject(static_object_cast<SceneObject>(instance));
  99. else // Component
  100. {
  101. HComponent component = static_object_cast<Component>(instance);
  102. if (component->getTypeId() == TID_ManagedComponent)
  103. scriptGO = sgom.getManagedScriptComponent(static_object_cast<ManagedComponent>(component));
  104. else
  105. scriptGO = sgom.getBuiltinScriptComponent(component);
  106. }
  107. if (scriptGO == nullptr)
  108. return nullptr;
  109. else
  110. return scriptGO->getManagedInstance();
  111. }
  112. }
  113. }