BsManagedResourceManager.h 1.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "Utility/BsModule.h"
  6. namespace bs
  7. {
  8. /** @addtogroup SBansheeEngine
  9. * @{
  10. */
  11. /** Keeps track of all loaded managed resources. */
  12. class BS_SCR_BE_EXPORT ManagedResourceManager : public Module <ManagedResourceManager>
  13. {
  14. public:
  15. ManagedResourceManager();
  16. ~ManagedResourceManager();
  17. /** Unloads all managed resources. */
  18. void clear();
  19. /** Register a newly created managed resource. */
  20. void registerManagedResource(const WeakResourceHandle<ManagedResource>& resource);
  21. /** Unregister a managed resource that's about to be destroyed. */
  22. void unregisterManagedResource(const WeakResourceHandle<ManagedResource>& resource);
  23. private:
  24. UnorderedMap<UUID, WeakResourceHandle<ManagedResource>> mResources;
  25. };
  26. /** @} */
  27. }