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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "Wrappers/BsScriptResource.h"
- #include "Material/BsMaterial.h"
- namespace bs
- {
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- /** @cond SCRIPT_EXTENSIONS */
- /** Extension class for Material, for adding additional functionality for the script version of the class. */
- class BS_SCRIPT_EXPORT(e:Material) MaterialEx
- {
- public:
- BS_SCRIPT_EXPORT(e:Material,in:true)
- static void setTexture(const HMaterial& thisPtr, const String& name, const HTexture& value,
- UINT32 mipLevel, UINT32 numMipLevels, UINT32 arraySlice, UINT32 numArraySlices);
- BS_SCRIPT_EXPORT(e:Material,in:true)
- static HTexture getTexture(const HMaterial& thisPtr, const String& name);
- };
- /** @endcond */
- /** @} */
- }
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