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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "Physics/BsPhysicsMesh.h"
- namespace bs
- {
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- /** @cond SCRIPT_EXTENSIONS */
- /** Extension class for PhysicsMesh, for adding additional functionality for the script version of the class. */
- class BS_SCR_BE_EXPORT BS_SCRIPT_EXPORT(e:PhysicsMesh) PhysicsMeshEx
- {
- public:
- /** @copydoc PhysicsMesh::create() */
- BS_SCRIPT_EXPORT(ec:PhysicsMesh)
- static HPhysicsMesh create(const SPtr<RendererMeshData>& meshData, PhysicsMeshType type = PhysicsMeshType::Convex);
- /** @copydoc PhysicsMesh::getMeshData() */
- BS_SCRIPT_EXPORT(e:PhysicsMesh,n:MeshData,pr:getter)
- static SPtr<RendererMeshData> getMeshData(const HPhysicsMesh& thisPtr);
- };
- /** @endcond */
- /** @} */
- }
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