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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "Wrappers/BsScriptComponent.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsCharacterController.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsCharacterController.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsCharacterController.h"
- #include "Math/BsRadian.h"
- namespace bs
- {
- class CCharacterController;
- struct __ControllerControllerCollisionInterop;
- struct __ControllerColliderCollisionInterop;
- class BS_SCR_BE_EXPORT ScriptCCharacterController : public TScriptComponent<ScriptCCharacterController, CCharacterController>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "CharacterController")
- ScriptCCharacterController(MonoObject* managedInstance, const GameObjectHandle<CCharacterController>& value);
- private:
- void onColliderHit(const ControllerColliderCollision& p0);
- void onControllerHit(const ControllerControllerCollision& p0);
- typedef void(BS_THUNKCALL *onColliderHitThunkDef) (MonoObject*, __ControllerColliderCollisionInterop* p0, MonoException**);
- static onColliderHitThunkDef onColliderHitThunk;
- typedef void(BS_THUNKCALL *onControllerHitThunkDef) (MonoObject*, __ControllerControllerCollisionInterop* p0, MonoException**);
- static onControllerHitThunkDef onControllerHitThunk;
- static CharacterCollisionFlag Internal_move(ScriptCCharacterController* thisPtr, Vector3* displacement);
- static void Internal_getFootPosition(ScriptCCharacterController* thisPtr, Vector3* __output);
- static void Internal_setFootPosition(ScriptCCharacterController* thisPtr, Vector3* position);
- static float Internal_getRadius(ScriptCCharacterController* thisPtr);
- static void Internal_setRadius(ScriptCCharacterController* thisPtr, float radius);
- static float Internal_getHeight(ScriptCCharacterController* thisPtr);
- static void Internal_setHeight(ScriptCCharacterController* thisPtr, float height);
- static void Internal_getUp(ScriptCCharacterController* thisPtr, Vector3* __output);
- static void Internal_setUp(ScriptCCharacterController* thisPtr, Vector3* up);
- static CharacterClimbingMode Internal_getClimbingMode(ScriptCCharacterController* thisPtr);
- static void Internal_setClimbingMode(ScriptCCharacterController* thisPtr, CharacterClimbingMode mode);
- static CharacterNonWalkableMode Internal_getNonWalkableMode(ScriptCCharacterController* thisPtr);
- static void Internal_setNonWalkableMode(ScriptCCharacterController* thisPtr, CharacterNonWalkableMode mode);
- static float Internal_getMinMoveDistance(ScriptCCharacterController* thisPtr);
- static void Internal_setMinMoveDistance(ScriptCCharacterController* thisPtr, float value);
- static float Internal_getContactOffset(ScriptCCharacterController* thisPtr);
- static void Internal_setContactOffset(ScriptCCharacterController* thisPtr, float value);
- static float Internal_getStepOffset(ScriptCCharacterController* thisPtr);
- static void Internal_setStepOffset(ScriptCCharacterController* thisPtr, float value);
- static void Internal_getSlopeLimit(ScriptCCharacterController* thisPtr, Radian* __output);
- static void Internal_setSlopeLimit(ScriptCCharacterController* thisPtr, Radian* value);
- static uint64_t Internal_getLayer(ScriptCCharacterController* thisPtr);
- static void Internal_setLayer(ScriptCCharacterController* thisPtr, uint64_t layer);
- };
- }
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