BsScriptCLightProbeVolume.generated.h 1.6 KB

123456789101112131415161718192021222324252627282930313233
  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "Wrappers/BsScriptComponent.h"
  4. #include "../../../bsf/Source/Foundation/bsfCore/Renderer/BsLightProbeVolume.h"
  5. namespace bs
  6. {
  7. struct __LightProbeInfoInterop;
  8. class CLightProbeVolume;
  9. class BS_SCR_BE_EXPORT ScriptCLightProbeVolume : public TScriptComponent<ScriptCLightProbeVolume, CLightProbeVolume>
  10. {
  11. public:
  12. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "LightProbeVolume")
  13. ScriptCLightProbeVolume(MonoObject* managedInstance, const GameObjectHandle<CLightProbeVolume>& value);
  14. private:
  15. static uint32_t Internal_addProbe(ScriptCLightProbeVolume* thisPtr, Vector3* position);
  16. static void Internal_setProbePosition(ScriptCLightProbeVolume* thisPtr, uint32_t handle, Vector3* position);
  17. static void Internal_getProbePosition(ScriptCLightProbeVolume* thisPtr, uint32_t handle, Vector3* __output);
  18. static void Internal_removeProbe(ScriptCLightProbeVolume* thisPtr, uint32_t handle);
  19. static MonoArray* Internal_getProbes(ScriptCLightProbeVolume* thisPtr);
  20. static void Internal_renderProbe(ScriptCLightProbeVolume* thisPtr, uint32_t handle);
  21. static void Internal_renderProbes(ScriptCLightProbeVolume* thisPtr);
  22. static void Internal_resize(ScriptCLightProbeVolume* thisPtr, AABox* volume, Vector3I* cellCount);
  23. static void Internal_clip(ScriptCLightProbeVolume* thisPtr);
  24. static void Internal_reset(ScriptCLightProbeVolume* thisPtr);
  25. static void Internal_getGridVolume(ScriptCLightProbeVolume* thisPtr, AABox* __output);
  26. static void Internal_getCellCount(ScriptCLightProbeVolume* thisPtr, Vector3I* __output);
  27. };
  28. }