BsScriptCMeshCollider.generated.h 642 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "Wrappers/BsScriptComponent.h"
  4. #include "BsScriptCCollider.generated.h"
  5. namespace bs
  6. {
  7. class CMeshCollider;
  8. class BS_SCR_BE_EXPORT ScriptCMeshCollider : public TScriptComponent<ScriptCMeshCollider, CMeshCollider, ScriptCColliderBase>
  9. {
  10. public:
  11. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "MeshCollider")
  12. ScriptCMeshCollider(MonoObject* managedInstance, const GameObjectHandle<CMeshCollider>& value);
  13. private:
  14. static void Internal_setMesh(ScriptCMeshCollider* thisPtr, MonoObject* mesh);
  15. static MonoObject* Internal_getMesh(ScriptCMeshCollider* thisPtr);
  16. };
  17. }