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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "Wrappers/BsScriptComponent.h"
- #include "BsScriptCCollider.generated.h"
- namespace bs
- {
- class CMeshCollider;
- class BS_SCR_BE_EXPORT ScriptCMeshCollider : public TScriptComponent<ScriptCMeshCollider, CMeshCollider, ScriptCColliderBase>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "MeshCollider")
- ScriptCMeshCollider(MonoObject* managedInstance, const GameObjectHandle<CMeshCollider>& value);
- private:
- static void Internal_setMesh(ScriptCMeshCollider* thisPtr, MonoObject* mesh);
- static MonoObject* Internal_getMesh(ScriptCMeshCollider* thisPtr);
- };
- }
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