BsScriptCRenderable.generated.h 1.2 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "Wrappers/BsScriptComponent.h"
  4. #include "Math/BsBounds.h"
  5. namespace bs
  6. {
  7. class CRenderable;
  8. class BS_SCR_BE_EXPORT ScriptCRenderable : public TScriptComponent<ScriptCRenderable, CRenderable>
  9. {
  10. public:
  11. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Renderable")
  12. ScriptCRenderable(MonoObject* managedInstance, const GameObjectHandle<CRenderable>& value);
  13. private:
  14. static void Internal_setMesh(ScriptCRenderable* thisPtr, MonoObject* mesh);
  15. static MonoObject* Internal_getMesh(ScriptCRenderable* thisPtr);
  16. static void Internal_setMaterial(ScriptCRenderable* thisPtr, uint32_t idx, MonoObject* material);
  17. static void Internal_setMaterial0(ScriptCRenderable* thisPtr, MonoObject* material);
  18. static MonoObject* Internal_getMaterial(ScriptCRenderable* thisPtr, uint32_t idx);
  19. static void Internal_setMaterials(ScriptCRenderable* thisPtr, MonoArray* materials);
  20. static MonoArray* Internal_getMaterials(ScriptCRenderable* thisPtr);
  21. static void Internal_setLayer(ScriptCRenderable* thisPtr, uint64_t layer);
  22. static uint64_t Internal_getLayer(ScriptCRenderable* thisPtr);
  23. static void Internal_getBounds(ScriptCRenderable* thisPtr, Bounds* __output);
  24. };
  25. }