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- #include "BsScriptCRigidbody.generated.h"
- #include "BsMonoMethod.h"
- #include "BsMonoClass.h"
- #include "BsMonoUtil.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Components/BsCRigidbody.h"
- #include "Wrappers/BsScriptVector.h"
- #include "Wrappers/BsScriptQuaternion.h"
- #include "BsScriptCollisionData.generated.h"
- namespace bs
- {
- ScriptCRigidbody::onCollisionBeginThunkDef ScriptCRigidbody::onCollisionBeginThunk;
- ScriptCRigidbody::onCollisionStayThunkDef ScriptCRigidbody::onCollisionStayThunk;
- ScriptCRigidbody::onCollisionEndThunkDef ScriptCRigidbody::onCollisionEndThunk;
- ScriptCRigidbody::ScriptCRigidbody(MonoObject* managedInstance, const GameObjectHandle<CRigidbody>& value)
- :TScriptComponent(managedInstance, value)
- {
- value->onCollisionBegin.connect(std::bind(&ScriptCRigidbody::onCollisionBegin, this, std::placeholders::_1));
- value->onCollisionStay.connect(std::bind(&ScriptCRigidbody::onCollisionStay, this, std::placeholders::_1));
- value->onCollisionEnd.connect(std::bind(&ScriptCRigidbody::onCollisionEnd, this, std::placeholders::_1));
- }
- void ScriptCRigidbody::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_move", (void*)&ScriptCRigidbody::Internal_move);
- metaData.scriptClass->addInternalCall("Internal_rotate", (void*)&ScriptCRigidbody::Internal_rotate);
- metaData.scriptClass->addInternalCall("Internal_setMass", (void*)&ScriptCRigidbody::Internal_setMass);
- metaData.scriptClass->addInternalCall("Internal_getMass", (void*)&ScriptCRigidbody::Internal_getMass);
- metaData.scriptClass->addInternalCall("Internal_setIsKinematic", (void*)&ScriptCRigidbody::Internal_setIsKinematic);
- metaData.scriptClass->addInternalCall("Internal_getIsKinematic", (void*)&ScriptCRigidbody::Internal_getIsKinematic);
- metaData.scriptClass->addInternalCall("Internal_isSleeping", (void*)&ScriptCRigidbody::Internal_isSleeping);
- metaData.scriptClass->addInternalCall("Internal_sleep", (void*)&ScriptCRigidbody::Internal_sleep);
- metaData.scriptClass->addInternalCall("Internal_wakeUp", (void*)&ScriptCRigidbody::Internal_wakeUp);
- metaData.scriptClass->addInternalCall("Internal_setSleepThreshold", (void*)&ScriptCRigidbody::Internal_setSleepThreshold);
- metaData.scriptClass->addInternalCall("Internal_getSleepThreshold", (void*)&ScriptCRigidbody::Internal_getSleepThreshold);
- metaData.scriptClass->addInternalCall("Internal_setUseGravity", (void*)&ScriptCRigidbody::Internal_setUseGravity);
- metaData.scriptClass->addInternalCall("Internal_getUseGravity", (void*)&ScriptCRigidbody::Internal_getUseGravity);
- metaData.scriptClass->addInternalCall("Internal_setVelocity", (void*)&ScriptCRigidbody::Internal_setVelocity);
- metaData.scriptClass->addInternalCall("Internal_getVelocity", (void*)&ScriptCRigidbody::Internal_getVelocity);
- metaData.scriptClass->addInternalCall("Internal_setAngularVelocity", (void*)&ScriptCRigidbody::Internal_setAngularVelocity);
- metaData.scriptClass->addInternalCall("Internal_getAngularVelocity", (void*)&ScriptCRigidbody::Internal_getAngularVelocity);
- metaData.scriptClass->addInternalCall("Internal_setDrag", (void*)&ScriptCRigidbody::Internal_setDrag);
- metaData.scriptClass->addInternalCall("Internal_getDrag", (void*)&ScriptCRigidbody::Internal_getDrag);
- metaData.scriptClass->addInternalCall("Internal_setAngularDrag", (void*)&ScriptCRigidbody::Internal_setAngularDrag);
- metaData.scriptClass->addInternalCall("Internal_getAngularDrag", (void*)&ScriptCRigidbody::Internal_getAngularDrag);
- metaData.scriptClass->addInternalCall("Internal_setInertiaTensor", (void*)&ScriptCRigidbody::Internal_setInertiaTensor);
- metaData.scriptClass->addInternalCall("Internal_getInertiaTensor", (void*)&ScriptCRigidbody::Internal_getInertiaTensor);
- metaData.scriptClass->addInternalCall("Internal_setMaxAngularVelocity", (void*)&ScriptCRigidbody::Internal_setMaxAngularVelocity);
- metaData.scriptClass->addInternalCall("Internal_getMaxAngularVelocity", (void*)&ScriptCRigidbody::Internal_getMaxAngularVelocity);
- metaData.scriptClass->addInternalCall("Internal_setCenterOfMassPosition", (void*)&ScriptCRigidbody::Internal_setCenterOfMassPosition);
- metaData.scriptClass->addInternalCall("Internal_getCenterOfMassPosition", (void*)&ScriptCRigidbody::Internal_getCenterOfMassPosition);
- metaData.scriptClass->addInternalCall("Internal_setCenterOfMassRotation", (void*)&ScriptCRigidbody::Internal_setCenterOfMassRotation);
- metaData.scriptClass->addInternalCall("Internal_getCenterOfMassRotation", (void*)&ScriptCRigidbody::Internal_getCenterOfMassRotation);
- metaData.scriptClass->addInternalCall("Internal_setPositionSolverCount", (void*)&ScriptCRigidbody::Internal_setPositionSolverCount);
- metaData.scriptClass->addInternalCall("Internal_getPositionSolverCount", (void*)&ScriptCRigidbody::Internal_getPositionSolverCount);
- metaData.scriptClass->addInternalCall("Internal_setVelocitySolverCount", (void*)&ScriptCRigidbody::Internal_setVelocitySolverCount);
- metaData.scriptClass->addInternalCall("Internal_getVelocitySolverCount", (void*)&ScriptCRigidbody::Internal_getVelocitySolverCount);
- metaData.scriptClass->addInternalCall("Internal_setCollisionReportMode", (void*)&ScriptCRigidbody::Internal_setCollisionReportMode);
- metaData.scriptClass->addInternalCall("Internal_getCollisionReportMode", (void*)&ScriptCRigidbody::Internal_getCollisionReportMode);
- metaData.scriptClass->addInternalCall("Internal_setFlags", (void*)&ScriptCRigidbody::Internal_setFlags);
- metaData.scriptClass->addInternalCall("Internal_getFlags", (void*)&ScriptCRigidbody::Internal_getFlags);
- metaData.scriptClass->addInternalCall("Internal_addForce", (void*)&ScriptCRigidbody::Internal_addForce);
- metaData.scriptClass->addInternalCall("Internal_addTorque", (void*)&ScriptCRigidbody::Internal_addTorque);
- metaData.scriptClass->addInternalCall("Internal_addForceAtPoint", (void*)&ScriptCRigidbody::Internal_addForceAtPoint);
- metaData.scriptClass->addInternalCall("Internal_getVelocityAtPoint", (void*)&ScriptCRigidbody::Internal_getVelocityAtPoint);
- onCollisionBeginThunk = (onCollisionBeginThunkDef)metaData.scriptClass->getMethodExact("Internal_onCollisionBegin", "CollisionData&")->getThunk();
- onCollisionStayThunk = (onCollisionStayThunkDef)metaData.scriptClass->getMethodExact("Internal_onCollisionStay", "CollisionData&")->getThunk();
- onCollisionEndThunk = (onCollisionEndThunkDef)metaData.scriptClass->getMethodExact("Internal_onCollisionEnd", "CollisionData&")->getThunk();
- }
- void ScriptCRigidbody::onCollisionBegin(const CollisionData& p0)
- {
- __CollisionDataInterop tmpp0;
- tmpp0 = ScriptCollisionData::toInterop(p0);
- MonoUtil::invokeThunk(onCollisionBeginThunk, getManagedInstance(), &tmpp0);
- }
- void ScriptCRigidbody::onCollisionStay(const CollisionData& p0)
- {
- __CollisionDataInterop tmpp0;
- tmpp0 = ScriptCollisionData::toInterop(p0);
- MonoUtil::invokeThunk(onCollisionStayThunk, getManagedInstance(), &tmpp0);
- }
- void ScriptCRigidbody::onCollisionEnd(const CollisionData& p0)
- {
- __CollisionDataInterop tmpp0;
- tmpp0 = ScriptCollisionData::toInterop(p0);
- MonoUtil::invokeThunk(onCollisionEndThunk, getManagedInstance(), &tmpp0);
- }
- void ScriptCRigidbody::Internal_move(ScriptCRigidbody* thisPtr, Vector3* position)
- {
- thisPtr->getHandle()->move(*position);
- }
- void ScriptCRigidbody::Internal_rotate(ScriptCRigidbody* thisPtr, Quaternion* rotation)
- {
- thisPtr->getHandle()->rotate(*rotation);
- }
- void ScriptCRigidbody::Internal_setMass(ScriptCRigidbody* thisPtr, float mass)
- {
- thisPtr->getHandle()->setMass(mass);
- }
- float ScriptCRigidbody::Internal_getMass(ScriptCRigidbody* thisPtr)
- {
- float tmp__output;
- tmp__output = thisPtr->getHandle()->getMass();
- float __output;
- __output = tmp__output;
- return __output;
- }
- void ScriptCRigidbody::Internal_setIsKinematic(ScriptCRigidbody* thisPtr, bool kinematic)
- {
- thisPtr->getHandle()->setIsKinematic(kinematic);
- }
- bool ScriptCRigidbody::Internal_getIsKinematic(ScriptCRigidbody* thisPtr)
- {
- bool tmp__output;
- tmp__output = thisPtr->getHandle()->getIsKinematic();
- bool __output;
- __output = tmp__output;
- return __output;
- }
- bool ScriptCRigidbody::Internal_isSleeping(ScriptCRigidbody* thisPtr)
- {
- bool tmp__output;
- tmp__output = thisPtr->getHandle()->isSleeping();
- bool __output;
- __output = tmp__output;
- return __output;
- }
- void ScriptCRigidbody::Internal_sleep(ScriptCRigidbody* thisPtr)
- {
- thisPtr->getHandle()->sleep();
- }
- void ScriptCRigidbody::Internal_wakeUp(ScriptCRigidbody* thisPtr)
- {
- thisPtr->getHandle()->wakeUp();
- }
- void ScriptCRigidbody::Internal_setSleepThreshold(ScriptCRigidbody* thisPtr, float threshold)
- {
- thisPtr->getHandle()->setSleepThreshold(threshold);
- }
- float ScriptCRigidbody::Internal_getSleepThreshold(ScriptCRigidbody* thisPtr)
- {
- float tmp__output;
- tmp__output = thisPtr->getHandle()->getSleepThreshold();
- float __output;
- __output = tmp__output;
- return __output;
- }
- void ScriptCRigidbody::Internal_setUseGravity(ScriptCRigidbody* thisPtr, bool gravity)
- {
- thisPtr->getHandle()->setUseGravity(gravity);
- }
- bool ScriptCRigidbody::Internal_getUseGravity(ScriptCRigidbody* thisPtr)
- {
- bool tmp__output;
- tmp__output = thisPtr->getHandle()->getUseGravity();
- bool __output;
- __output = tmp__output;
- return __output;
- }
- void ScriptCRigidbody::Internal_setVelocity(ScriptCRigidbody* thisPtr, Vector3* velocity)
- {
- thisPtr->getHandle()->setVelocity(*velocity);
- }
- void ScriptCRigidbody::Internal_getVelocity(ScriptCRigidbody* thisPtr, Vector3* __output)
- {
- Vector3 tmp__output;
- tmp__output = thisPtr->getHandle()->getVelocity();
- *__output = tmp__output;
- }
- void ScriptCRigidbody::Internal_setAngularVelocity(ScriptCRigidbody* thisPtr, Vector3* velocity)
- {
- thisPtr->getHandle()->setAngularVelocity(*velocity);
- }
- void ScriptCRigidbody::Internal_getAngularVelocity(ScriptCRigidbody* thisPtr, Vector3* __output)
- {
- Vector3 tmp__output;
- tmp__output = thisPtr->getHandle()->getAngularVelocity();
- *__output = tmp__output;
- }
- void ScriptCRigidbody::Internal_setDrag(ScriptCRigidbody* thisPtr, float drag)
- {
- thisPtr->getHandle()->setDrag(drag);
- }
- float ScriptCRigidbody::Internal_getDrag(ScriptCRigidbody* thisPtr)
- {
- float tmp__output;
- tmp__output = thisPtr->getHandle()->getDrag();
- float __output;
- __output = tmp__output;
- return __output;
- }
- void ScriptCRigidbody::Internal_setAngularDrag(ScriptCRigidbody* thisPtr, float drag)
- {
- thisPtr->getHandle()->setAngularDrag(drag);
- }
- float ScriptCRigidbody::Internal_getAngularDrag(ScriptCRigidbody* thisPtr)
- {
- float tmp__output;
- tmp__output = thisPtr->getHandle()->getAngularDrag();
- float __output;
- __output = tmp__output;
- return __output;
- }
- void ScriptCRigidbody::Internal_setInertiaTensor(ScriptCRigidbody* thisPtr, Vector3* tensor)
- {
- thisPtr->getHandle()->setInertiaTensor(*tensor);
- }
- void ScriptCRigidbody::Internal_getInertiaTensor(ScriptCRigidbody* thisPtr, Vector3* __output)
- {
- Vector3 tmp__output;
- tmp__output = thisPtr->getHandle()->getInertiaTensor();
- *__output = tmp__output;
- }
- void ScriptCRigidbody::Internal_setMaxAngularVelocity(ScriptCRigidbody* thisPtr, float maxVelocity)
- {
- thisPtr->getHandle()->setMaxAngularVelocity(maxVelocity);
- }
- float ScriptCRigidbody::Internal_getMaxAngularVelocity(ScriptCRigidbody* thisPtr)
- {
- float tmp__output;
- tmp__output = thisPtr->getHandle()->getMaxAngularVelocity();
- float __output;
- __output = tmp__output;
- return __output;
- }
- void ScriptCRigidbody::Internal_setCenterOfMassPosition(ScriptCRigidbody* thisPtr, Vector3* position)
- {
- thisPtr->getHandle()->setCenterOfMassPosition(*position);
- }
- void ScriptCRigidbody::Internal_getCenterOfMassPosition(ScriptCRigidbody* thisPtr, Vector3* __output)
- {
- Vector3 tmp__output;
- tmp__output = thisPtr->getHandle()->getCenterOfMassPosition();
- *__output = tmp__output;
- }
- void ScriptCRigidbody::Internal_setCenterOfMassRotation(ScriptCRigidbody* thisPtr, Quaternion* rotation)
- {
- thisPtr->getHandle()->setCenterOfMassRotation(*rotation);
- }
- void ScriptCRigidbody::Internal_getCenterOfMassRotation(ScriptCRigidbody* thisPtr, Quaternion* __output)
- {
- Quaternion tmp__output;
- tmp__output = thisPtr->getHandle()->getCenterOfMassRotation();
- *__output = tmp__output;
- }
- void ScriptCRigidbody::Internal_setPositionSolverCount(ScriptCRigidbody* thisPtr, uint32_t count)
- {
- thisPtr->getHandle()->setPositionSolverCount(count);
- }
- uint32_t ScriptCRigidbody::Internal_getPositionSolverCount(ScriptCRigidbody* thisPtr)
- {
- uint32_t tmp__output;
- tmp__output = thisPtr->getHandle()->getPositionSolverCount();
- uint32_t __output;
- __output = tmp__output;
- return __output;
- }
- void ScriptCRigidbody::Internal_setVelocitySolverCount(ScriptCRigidbody* thisPtr, uint32_t count)
- {
- thisPtr->getHandle()->setVelocitySolverCount(count);
- }
- uint32_t ScriptCRigidbody::Internal_getVelocitySolverCount(ScriptCRigidbody* thisPtr)
- {
- uint32_t tmp__output;
- tmp__output = thisPtr->getHandle()->getVelocitySolverCount();
- uint32_t __output;
- __output = tmp__output;
- return __output;
- }
- void ScriptCRigidbody::Internal_setCollisionReportMode(ScriptCRigidbody* thisPtr, CollisionReportMode mode)
- {
- thisPtr->getHandle()->setCollisionReportMode(mode);
- }
- CollisionReportMode ScriptCRigidbody::Internal_getCollisionReportMode(ScriptCRigidbody* thisPtr)
- {
- CollisionReportMode tmp__output;
- tmp__output = thisPtr->getHandle()->getCollisionReportMode();
- CollisionReportMode __output;
- __output = tmp__output;
- return __output;
- }
- void ScriptCRigidbody::Internal_setFlags(ScriptCRigidbody* thisPtr, RigidbodyFlag flags)
- {
- thisPtr->getHandle()->setFlags(flags);
- }
- RigidbodyFlag ScriptCRigidbody::Internal_getFlags(ScriptCRigidbody* thisPtr)
- {
- RigidbodyFlag tmp__output;
- tmp__output = thisPtr->getHandle()->getFlags();
- RigidbodyFlag __output;
- __output = tmp__output;
- return __output;
- }
- void ScriptCRigidbody::Internal_addForce(ScriptCRigidbody* thisPtr, Vector3* force, ForceMode mode)
- {
- thisPtr->getHandle()->addForce(*force, mode);
- }
- void ScriptCRigidbody::Internal_addTorque(ScriptCRigidbody* thisPtr, Vector3* torque, ForceMode mode)
- {
- thisPtr->getHandle()->addTorque(*torque, mode);
- }
- void ScriptCRigidbody::Internal_addForceAtPoint(ScriptCRigidbody* thisPtr, Vector3* force, Vector3* position, PointForceMode mode)
- {
- thisPtr->getHandle()->addForceAtPoint(*force, *position, mode);
- }
- void ScriptCRigidbody::Internal_getVelocityAtPoint(ScriptCRigidbody* thisPtr, Vector3* point, Vector3* __output)
- {
- Vector3 tmp__output;
- tmp__output = thisPtr->getHandle()->getVelocityAtPoint(*point);
- *__output = tmp__output;
- }
- }
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