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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsPhysicsCommon.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsPhysicsCommon.h"
- namespace bs
- {
- struct __CollisionDataInterop
- {
- MonoArray* collider;
- MonoArray* contactPoints;
- };
- class BS_SCR_BE_EXPORT ScriptCollisionData : public ScriptObject<ScriptCollisionData>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "CollisionData")
- static MonoObject* box(const __CollisionDataInterop& value);
- static __CollisionDataInterop unbox(MonoObject* value);
- static CollisionData fromInterop(const __CollisionDataInterop& value);
- static __CollisionDataInterop toInterop(const CollisionData& value);
- private:
- ScriptCollisionData(MonoObject* managedInstance);
- };
- }
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