BsScriptControllerColliderCollision.generated.h 1.0 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsCharacterController.h"
  5. #include "Math/BsVector3.h"
  6. namespace bs
  7. {
  8. struct __ControllerColliderCollisionInterop
  9. {
  10. MonoObject* collider;
  11. uint32_t triangleIndex;
  12. Vector3 position;
  13. Vector3 normal;
  14. Vector3 motionDir;
  15. float motionAmount;
  16. };
  17. class BS_SCR_BE_EXPORT ScriptControllerColliderCollision : public ScriptObject<ScriptControllerColliderCollision>
  18. {
  19. public:
  20. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ControllerColliderCollision")
  21. static MonoObject* box(const __ControllerColliderCollisionInterop& value);
  22. static __ControllerColliderCollisionInterop unbox(MonoObject* value);
  23. static ControllerColliderCollision fromInterop(const __ControllerColliderCollisionInterop& value);
  24. static __ControllerColliderCollisionInterop toInterop(const ControllerColliderCollision& value);
  25. private:
  26. ScriptControllerColliderCollision(MonoObject* managedInstance);
  27. };
  28. }