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- #include "BsScriptControllerControllerCollision.generated.h"
- #include "BsMonoMethod.h"
- #include "BsMonoClass.h"
- #include "BsMonoUtil.h"
- #include "BsScriptGameObjectManager.h"
- #include "Wrappers/BsScriptVector.h"
- #include "BsScriptCCharacterController.generated.h"
- #include "Wrappers/BsScriptVector.h"
- namespace bs
- {
- ScriptControllerControllerCollision::ScriptControllerControllerCollision(MonoObject* managedInstance)
- :ScriptObject(managedInstance)
- { }
- void ScriptControllerControllerCollision::initRuntimeData()
- { }
- MonoObject*ScriptControllerControllerCollision::box(const __ControllerControllerCollisionInterop& value)
- {
- return MonoUtil::box(metaData.scriptClass->_getInternalClass(), (void*)&value);
- }
- __ControllerControllerCollisionInterop ScriptControllerControllerCollision::unbox(MonoObject* value)
- {
- return *(__ControllerControllerCollisionInterop*)MonoUtil::unbox(value);
- }
- ControllerControllerCollision ScriptControllerControllerCollision::fromInterop(const __ControllerControllerCollisionInterop& value)
- {
- ControllerControllerCollision output;
- GameObjectHandle<CCharacterController> tmpcontroller;
- ScriptCCharacterController* scriptcontroller;
- scriptcontroller = ScriptCCharacterController::toNative(value.controller);
- if(scriptcontroller != nullptr)
- tmpcontroller = scriptcontroller->getHandle();
- output.controller = tmpcontroller;
- output.position = value.position;
- output.normal = value.normal;
- output.motionDir = value.motionDir;
- output.motionAmount = value.motionAmount;
- return output;
- }
- __ControllerControllerCollisionInterop ScriptControllerControllerCollision::toInterop(const ControllerControllerCollision& value)
- {
- __ControllerControllerCollisionInterop output;
- ScriptComponentBase* scriptcontroller = nullptr;
- if(value.controller)
- scriptcontroller = ScriptGameObjectManager::instance().getBuiltinScriptComponent(value.controller);
- MonoObject* tmpcontroller;
- if(scriptcontroller != nullptr)
- tmpcontroller = scriptcontroller->getManagedInstance();
- else
- tmpcontroller = nullptr;
- output.controller = tmpcontroller;
- output.position = value.position;
- output.normal = value.normal;
- output.motionDir = value.motionDir;
- output.motionAmount = value.motionAmount;
- return output;
- }
- }
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