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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- namespace bs
- {
- struct DepthOfFieldSettings;
- class BS_SCR_BE_EXPORT ScriptDepthOfFieldSettings : public ScriptObject<ScriptDepthOfFieldSettings>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "DepthOfFieldSettings")
- ScriptDepthOfFieldSettings(MonoObject* managedInstance, const SPtr<DepthOfFieldSettings>& value);
- SPtr<DepthOfFieldSettings> getInternal() const { return mInternal; }
- static MonoObject* create(const SPtr<DepthOfFieldSettings>& value);
- private:
- SPtr<DepthOfFieldSettings> mInternal;
- static void Internal_DepthOfFieldSettings(MonoObject* managedInstance);
- static bool Internal_getenabled(ScriptDepthOfFieldSettings* thisPtr);
- static void Internal_setenabled(ScriptDepthOfFieldSettings* thisPtr, bool value);
- static float Internal_getfocalDistance(ScriptDepthOfFieldSettings* thisPtr);
- static void Internal_setfocalDistance(ScriptDepthOfFieldSettings* thisPtr, float value);
- static float Internal_getfocalRange(ScriptDepthOfFieldSettings* thisPtr);
- static void Internal_setfocalRange(ScriptDepthOfFieldSettings* thisPtr, float value);
- static float Internal_getnearTransitionRange(ScriptDepthOfFieldSettings* thisPtr);
- static void Internal_setnearTransitionRange(ScriptDepthOfFieldSettings* thisPtr, float value);
- static float Internal_getfarTransitionRange(ScriptDepthOfFieldSettings* thisPtr);
- static void Internal_setfarTransitionRange(ScriptDepthOfFieldSettings* thisPtr, float value);
- static float Internal_getnearBlurAmount(ScriptDepthOfFieldSettings* thisPtr);
- static void Internal_setnearBlurAmount(ScriptDepthOfFieldSettings* thisPtr, float value);
- static float Internal_getfarBlurAmount(ScriptDepthOfFieldSettings* thisPtr);
- static void Internal_setfarBlurAmount(ScriptDepthOfFieldSettings* thisPtr, float value);
- };
- }
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