BsScriptLightProbeInfo.generated.h 795 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "../../../bsf/Source/Foundation/bsfCore/Renderer/BsLightProbeVolume.h"
  5. #include "Math/BsVector3.h"
  6. namespace bs
  7. {
  8. struct __LightProbeInfoInterop
  9. {
  10. uint32_t handle;
  11. Vector3 position;
  12. };
  13. class BS_SCR_BE_EXPORT ScriptLightProbeInfo : public ScriptObject<ScriptLightProbeInfo>
  14. {
  15. public:
  16. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "LightProbeInfo")
  17. static MonoObject* box(const __LightProbeInfoInterop& value);
  18. static __LightProbeInfoInterop unbox(MonoObject* value);
  19. static LightProbeInfo fromInterop(const __LightProbeInfoInterop& value);
  20. static __LightProbeInfoInterop toInterop(const LightProbeInfo& value);
  21. private:
  22. ScriptLightProbeInfo(MonoObject* managedInstance);
  23. };
  24. }