BsScriptShadowSettings.generated.cpp 3.6 KB

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  1. #include "BsScriptShadowSettings.generated.h"
  2. #include "BsMonoMethod.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoUtil.h"
  5. #include "../../../bsf/Source/Foundation/bsfCore/Renderer/BsRenderSettings.h"
  6. namespace bs
  7. {
  8. ScriptShadowSettings::ScriptShadowSettings(MonoObject* managedInstance, const SPtr<ShadowSettings>& value)
  9. :ScriptObject(managedInstance), mInternal(value)
  10. {
  11. }
  12. void ScriptShadowSettings::initRuntimeData()
  13. {
  14. metaData.scriptClass->addInternalCall("Internal_getdirectionalShadowDistance", (void*)&ScriptShadowSettings::Internal_getdirectionalShadowDistance);
  15. metaData.scriptClass->addInternalCall("Internal_setdirectionalShadowDistance", (void*)&ScriptShadowSettings::Internal_setdirectionalShadowDistance);
  16. metaData.scriptClass->addInternalCall("Internal_getnumCascades", (void*)&ScriptShadowSettings::Internal_getnumCascades);
  17. metaData.scriptClass->addInternalCall("Internal_setnumCascades", (void*)&ScriptShadowSettings::Internal_setnumCascades);
  18. metaData.scriptClass->addInternalCall("Internal_getcascadeDistributionExponent", (void*)&ScriptShadowSettings::Internal_getcascadeDistributionExponent);
  19. metaData.scriptClass->addInternalCall("Internal_setcascadeDistributionExponent", (void*)&ScriptShadowSettings::Internal_setcascadeDistributionExponent);
  20. metaData.scriptClass->addInternalCall("Internal_getshadowFilteringQuality", (void*)&ScriptShadowSettings::Internal_getshadowFilteringQuality);
  21. metaData.scriptClass->addInternalCall("Internal_setshadowFilteringQuality", (void*)&ScriptShadowSettings::Internal_setshadowFilteringQuality);
  22. }
  23. MonoObject* ScriptShadowSettings::create(const SPtr<ShadowSettings>& value)
  24. {
  25. if(value == nullptr) return nullptr;
  26. bool dummy = false;
  27. void* ctorParams[1] = { &dummy };
  28. MonoObject* managedInstance = metaData.scriptClass->createInstance("bool", ctorParams);
  29. new (bs_alloc<ScriptShadowSettings>()) ScriptShadowSettings(managedInstance, value);
  30. return managedInstance;
  31. }
  32. float ScriptShadowSettings::Internal_getdirectionalShadowDistance(ScriptShadowSettings* thisPtr)
  33. {
  34. float tmp__output;
  35. tmp__output = thisPtr->getInternal()->directionalShadowDistance;
  36. float __output;
  37. __output = tmp__output;
  38. return __output;
  39. }
  40. void ScriptShadowSettings::Internal_setdirectionalShadowDistance(ScriptShadowSettings* thisPtr, float value)
  41. {
  42. thisPtr->getInternal()->directionalShadowDistance = value;
  43. }
  44. uint32_t ScriptShadowSettings::Internal_getnumCascades(ScriptShadowSettings* thisPtr)
  45. {
  46. uint32_t tmp__output;
  47. tmp__output = thisPtr->getInternal()->numCascades;
  48. uint32_t __output;
  49. __output = tmp__output;
  50. return __output;
  51. }
  52. void ScriptShadowSettings::Internal_setnumCascades(ScriptShadowSettings* thisPtr, uint32_t value)
  53. {
  54. thisPtr->getInternal()->numCascades = value;
  55. }
  56. float ScriptShadowSettings::Internal_getcascadeDistributionExponent(ScriptShadowSettings* thisPtr)
  57. {
  58. float tmp__output;
  59. tmp__output = thisPtr->getInternal()->cascadeDistributionExponent;
  60. float __output;
  61. __output = tmp__output;
  62. return __output;
  63. }
  64. void ScriptShadowSettings::Internal_setcascadeDistributionExponent(ScriptShadowSettings* thisPtr, float value)
  65. {
  66. thisPtr->getInternal()->cascadeDistributionExponent = value;
  67. }
  68. uint32_t ScriptShadowSettings::Internal_getshadowFilteringQuality(ScriptShadowSettings* thisPtr)
  69. {
  70. uint32_t tmp__output;
  71. tmp__output = thisPtr->getInternal()->shadowFilteringQuality;
  72. uint32_t __output;
  73. __output = tmp__output;
  74. return __output;
  75. }
  76. void ScriptShadowSettings::Internal_setshadowFilteringQuality(ScriptShadowSettings* thisPtr, uint32_t value)
  77. {
  78. thisPtr->getInternal()->shadowFilteringQuality = value;
  79. }
  80. }