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- #include "BsScriptShadowSettings.generated.h"
- #include "BsMonoMethod.h"
- #include "BsMonoClass.h"
- #include "BsMonoUtil.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Renderer/BsRenderSettings.h"
- namespace bs
- {
- ScriptShadowSettings::ScriptShadowSettings(MonoObject* managedInstance, const SPtr<ShadowSettings>& value)
- :ScriptObject(managedInstance), mInternal(value)
- {
- }
- void ScriptShadowSettings::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_getdirectionalShadowDistance", (void*)&ScriptShadowSettings::Internal_getdirectionalShadowDistance);
- metaData.scriptClass->addInternalCall("Internal_setdirectionalShadowDistance", (void*)&ScriptShadowSettings::Internal_setdirectionalShadowDistance);
- metaData.scriptClass->addInternalCall("Internal_getnumCascades", (void*)&ScriptShadowSettings::Internal_getnumCascades);
- metaData.scriptClass->addInternalCall("Internal_setnumCascades", (void*)&ScriptShadowSettings::Internal_setnumCascades);
- metaData.scriptClass->addInternalCall("Internal_getcascadeDistributionExponent", (void*)&ScriptShadowSettings::Internal_getcascadeDistributionExponent);
- metaData.scriptClass->addInternalCall("Internal_setcascadeDistributionExponent", (void*)&ScriptShadowSettings::Internal_setcascadeDistributionExponent);
- metaData.scriptClass->addInternalCall("Internal_getshadowFilteringQuality", (void*)&ScriptShadowSettings::Internal_getshadowFilteringQuality);
- metaData.scriptClass->addInternalCall("Internal_setshadowFilteringQuality", (void*)&ScriptShadowSettings::Internal_setshadowFilteringQuality);
- }
- MonoObject* ScriptShadowSettings::create(const SPtr<ShadowSettings>& value)
- {
- if(value == nullptr) return nullptr;
- bool dummy = false;
- void* ctorParams[1] = { &dummy };
- MonoObject* managedInstance = metaData.scriptClass->createInstance("bool", ctorParams);
- new (bs_alloc<ScriptShadowSettings>()) ScriptShadowSettings(managedInstance, value);
- return managedInstance;
- }
- float ScriptShadowSettings::Internal_getdirectionalShadowDistance(ScriptShadowSettings* thisPtr)
- {
- float tmp__output;
- tmp__output = thisPtr->getInternal()->directionalShadowDistance;
- float __output;
- __output = tmp__output;
- return __output;
- }
- void ScriptShadowSettings::Internal_setdirectionalShadowDistance(ScriptShadowSettings* thisPtr, float value)
- {
- thisPtr->getInternal()->directionalShadowDistance = value;
- }
- uint32_t ScriptShadowSettings::Internal_getnumCascades(ScriptShadowSettings* thisPtr)
- {
- uint32_t tmp__output;
- tmp__output = thisPtr->getInternal()->numCascades;
- uint32_t __output;
- __output = tmp__output;
- return __output;
- }
- void ScriptShadowSettings::Internal_setnumCascades(ScriptShadowSettings* thisPtr, uint32_t value)
- {
- thisPtr->getInternal()->numCascades = value;
- }
- float ScriptShadowSettings::Internal_getcascadeDistributionExponent(ScriptShadowSettings* thisPtr)
- {
- float tmp__output;
- tmp__output = thisPtr->getInternal()->cascadeDistributionExponent;
- float __output;
- __output = tmp__output;
- return __output;
- }
- void ScriptShadowSettings::Internal_setcascadeDistributionExponent(ScriptShadowSettings* thisPtr, float value)
- {
- thisPtr->getInternal()->cascadeDistributionExponent = value;
- }
- uint32_t ScriptShadowSettings::Internal_getshadowFilteringQuality(ScriptShadowSettings* thisPtr)
- {
- uint32_t tmp__output;
- tmp__output = thisPtr->getInternal()->shadowFilteringQuality;
- uint32_t __output;
- __output = tmp__output;
- return __output;
- }
- void ScriptShadowSettings::Internal_setshadowFilteringQuality(ScriptShadowSettings* thisPtr, uint32_t value)
- {
- thisPtr->getInternal()->shadowFilteringQuality = value;
- }
- }
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