BsScriptSkeleton.generated.h 802 B

1234567891011121314151617181920212223242526272829
  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "../../SBansheeEngine/Extensions/BsSkeletonEx.h"
  5. namespace bs
  6. {
  7. class Skeleton;
  8. class SkeletonEx;
  9. struct __SkeletonBoneInfoExInterop;
  10. class BS_SCR_BE_EXPORT ScriptSkeleton : public ScriptObject<ScriptSkeleton>
  11. {
  12. public:
  13. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Skeleton")
  14. ScriptSkeleton(MonoObject* managedInstance, const SPtr<Skeleton>& value);
  15. SPtr<Skeleton> getInternal() const { return mInternal; }
  16. static MonoObject* create(const SPtr<Skeleton>& value);
  17. private:
  18. SPtr<Skeleton> mInternal;
  19. static uint32_t Internal_getNumBones(ScriptSkeleton* thisPtr);
  20. static void Internal_getBoneInfo(ScriptSkeleton* thisPtr, int32_t boneIdx, __SkeletonBoneInfoExInterop* __output);
  21. };
  22. }