BsScriptGUIContentImages.h 1.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "GUI/BsGUIContent.h"
  7. namespace bs
  8. {
  9. /** @addtogroup ScriptInteropEngine
  10. * @{
  11. */
  12. /** Interop class between C++ & CLR for GUIContentImages. */
  13. class BS_SCR_BE_EXPORT ScriptGUIContentImages : public ScriptObject<ScriptGUIContentImages>
  14. {
  15. public:
  16. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUIContentImages")
  17. /** Converts a managed GUIContentImages instance to a native one. */
  18. static GUIContentImages getNative(MonoObject* instance);
  19. /** Converts a native GUIContentImages instance to a managed one. */
  20. static MonoObject* getManaged(const GUIContentImages& images);
  21. private:
  22. ScriptGUIContentImages(MonoObject* instance);
  23. static MonoField* mNormalField;
  24. static MonoField* mHoverField;
  25. static MonoField* mActiveField;
  26. static MonoField* mFocusedField;
  27. static MonoField* mNormalOnField;
  28. static MonoField* mHoverOnField;
  29. static MonoField* mActiveOnField;
  30. static MonoField* mFocusedOnField;
  31. };
  32. /** @} */
  33. }