BsVulkanGpuParams.h 1.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsVulkanPrerequisites.h"
  5. #include "BsGpuParams.h"
  6. namespace BansheeEngine
  7. {
  8. /** @addtogroup Vulkan
  9. * @{
  10. */
  11. /** Vulkan implementation of GpuParams, containing resource descriptors for all shader stages. */
  12. class VulkanGpuParams : public GpuParamsCore
  13. {
  14. public:
  15. ~VulkanGpuParams();
  16. /** @copydoc GpuParamsCore::setParamBlockBuffer(UINT32, UINT32, const ParamsBufferType&) */
  17. void setParamBlockBuffer(UINT32 set, UINT32 slot, const ParamsBufferType& paramBlockBuffer) override;
  18. /** @copydoc GpuParamsCore::setTexture */
  19. void setTexture(UINT32 set, UINT32 slot, const TextureType& texture) override;
  20. /** @copydoc GpuParamsCore::setLoadStoreTexture */
  21. void setLoadStoreTexture(UINT32 set, UINT32 slot, const TextureType& texture,
  22. const TextureSurface& surface) override;
  23. /** @copydoc GpuParamsCore::setBuffer */
  24. void setBuffer(UINT32 set, UINT32 slot, const BufferType& buffer) override;
  25. /** @copydoc GpuParamsCore::setSamplerState */
  26. void setSamplerState(UINT32 set, UINT32 slot, const SamplerType& sampler) override;
  27. /** @copydoc GpuParamsCore::setLoadStoreSurface */
  28. void setLoadStoreSurface(UINT32 set, UINT32 slot, const TextureSurface& surface) override;
  29. protected:
  30. friend class VulkanHardwareBufferCoreManager;
  31. /** Information about a single descriptor set. */
  32. struct SetInfo
  33. {
  34. VkDescriptorSetLayout layout;
  35. VkDescriptorSet set;
  36. };
  37. VulkanGpuParams(const GPU_PARAMS_DESC& desc, GpuDeviceFlags deviceMask);
  38. SetInfo* mSets;
  39. UINT32 mNumSets;
  40. };
  41. /** @} */
  42. }