BsVulkanQueryManager.cpp 1.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsVulkanQueryManager.h"
  4. #include "BsVulkanEventQuery.h"
  5. #include "BsVulkanTimerQuery.h"
  6. #include "BsVulkanOcclusionQuery.h"
  7. namespace BansheeEngine
  8. {
  9. SPtr<EventQuery> VulkanQueryManager::createEventQuery(UINT32 deviceIdx) const
  10. {
  11. SPtr<EventQuery> query = SPtr<VulkanEventQuery>(bs_new<VulkanEventQuery>(deviceIdx),
  12. &QueryManager::deleteEventQuery, StdAlloc<VulkanEventQuery>());
  13. mEventQueries.push_back(query.get());
  14. return query;
  15. }
  16. SPtr<TimerQuery> VulkanQueryManager::createTimerQuery(UINT32 deviceIdx) const
  17. {
  18. SPtr<TimerQuery> query = SPtr<VulkanTimerQuery>(bs_new<VulkanTimerQuery>(deviceIdx),
  19. &QueryManager::deleteTimerQuery, StdAlloc<VulkanTimerQuery>());
  20. mTimerQueries.push_back(query.get());
  21. return query;
  22. }
  23. SPtr<OcclusionQuery> VulkanQueryManager::createOcclusionQuery(bool binary, UINT32 deviceIdx) const
  24. {
  25. SPtr<OcclusionQuery> query = SPtr<VulkanOcclusionQuery>(bs_new<VulkanOcclusionQuery>(binary, deviceIdx),
  26. &QueryManager::deleteOcclusionQuery, StdAlloc<VulkanOcclusionQuery>());
  27. mOcclusionQueries.push_back(query.get());
  28. return query;
  29. }
  30. }