BearishSun f3033d55de Spot light shadows functional il y a 8 ans
..
Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) il y a 9 ans
Default.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
DeferredDirectionalLight.bsl fa62ac09d3 Shadow mapping functional for radial lights il y a 8 ans
DeferredPointLight.bsl fa62ac09d3 Shadow mapping functional for radial lights il y a 8 ans
Diffuse.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
IrradianceComputeSH.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
IrradianceProjectSH.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
IrradianceReduceSH.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
LightGridLLCreation.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) il y a 8 ans
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
PPCreateTonemapLUT.bsl fa62ac09d3 Shadow mapping functional for radial lights il y a 8 ans
PPDownsample.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
PPEyeAdaptation.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
PPTonemapping.bsl 729a9cd7b7 Various fixes for the new shader parsing logic il y a 8 ans
ReflectionCubeDownsample.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
ReflectionCubeImportanceSample.bsl 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor il y a 8 ans
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) il y a 9 ans
ShadowDepthCube.bsl fa62ac09d3 Shadow mapping functional for radial lights il y a 8 ans
ShadowDepthDirectional.bsl e315616d5d More work on shadow mapping il y a 8 ans
ShadowDepthNormal.bsl f3033d55de Spot light shadows functional il y a 8 ans
ShadowProject.bsl fa62ac09d3 Shadow mapping functional for radial lights il y a 8 ans
ShadowProjectOmni.bsl fa62ac09d3 Shadow mapping functional for radial lights il y a 8 ans
ShadowProjectStencil.bsl e315616d5d More work on shadow mapping il y a 8 ans
Skybox.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader il y a 8 ans
SpriteText.bsl 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
TiledDeferredImageBasedLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) il y a 8 ans
TiledDeferredLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) il y a 8 ans
Transparent.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) il y a 8 ans