BsEditorCommand.h 266 B

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  1. #pragma once
  2. #include "BsEditorPrerequisites.h"
  3. namespace BansheeEngine
  4. {
  5. class EditorCommand
  6. {
  7. public:
  8. virtual ~EditorCommand() { }
  9. virtual void commit() { }
  10. virtual void revert() { }
  11. static void destroy(EditorCommand* command);
  12. };
  13. }