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- #pragma once
- #include "BsEditorPrerequisites.h"
- #include "BsVector2I.h"
- namespace BansheeEngine
- {
- class BS_ED_EXPORT SceneViewHandler
- {
- public:
- SceneViewHandler(EditorWidgetBase* parentWidget, const SPtr<CameraHandler>& camera);
- virtual ~SceneViewHandler();
- void update();
- void updateHandle(const Vector2I& position, const Vector2I& delta);
- void trySelectHandle(const Vector2I& position);
- bool isHandleActive() const;
- void clearHandleSelection();
- void pickObject(const Vector2I& position, bool additive);
- protected:
- void render(const Viewport* viewport, DrawList& drawList);
- Vector2I wrapCursorToWindow();
- private:
- EditorWidgetBase* mParentWidget;
- SPtr<CameraHandler> mCamera;
- SceneGrid* mSceneGrid;
- HEvent mRenderCallback;
- Vector2I mMouseDeltaCompensate;
- };
- }
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