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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsEditorPrerequisites.h"
- #if (BS_PLATFORM == BS_PLATFORM_WIN32) && !defined(__MINGW32__)
- # ifdef BS_SCR_BED_EXPORTS
- # define BS_SCR_BED_EXPORT __declspec(dllexport)
- # else
- # if defined( __MINGW32__ )
- # define BS_SCR_BED_EXPORT
- # else
- # define BS_SCR_BED_EXPORT __declspec(dllimport)
- # endif
- # endif
- #elif defined ( BS_GCC_VISIBILITY )
- # define BS_SCR_BED_EXPORT __attribute__ ((visibility("default")))
- #else
- # define BS_SCR_BED_EXPORT
- #endif
- namespace BansheeEngine
- {
- class ScriptEditorWindow;
- class GUIGameObjectField;
- class GUIResourceField;
- class ScriptHandleSliderBase;
- static const char* BansheeEditorAssemblyName = "MBansheeEditor";
- }
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