| 12345678910111213141516171819202122232425262728293031323334 |
- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- namespace BansheeEngine
- {
- class BS_SCR_BED_EXPORT ScriptEditorSettings : public ScriptObject < ScriptEditorSettings >
- {
- public:
- SCRIPT_OBJ(BansheeEditorAssemblyName, "BansheeEditor", "EditorSettings")
- private:
- ScriptEditorSettings(MonoObject* instance);
- static bool internal_GetMoveHandleSnapActive();
- static void internal_SetMoveHandleSnapActive(bool value);
- static bool internal_GetRotateHandleSnapActive();
- static void internal_SetRotateHandleSnapActive(bool value);
- static float internal_GetMoveHandleSnapAmount();
- static void internal_SetMoveHandleSnapAmount(float value);
- static float internal_GetRotateHandleSnapAmount();
- static void internal_SetRotateHandleSnapAmount(float value);
- static float internal_GetDefaultHandleSize();
- static void internal_SetDefaultHandleSize(float value);
- static UINT32 internal_GetActiveSceneTool();
- static void internal_SetActiveSceneTool(UINT32 value);
- static UINT32 internal_GetActiveCoordinateMode();
- static void internal_SetActiveCoordinateMode(UINT32 value);
- static UINT32 internal_GetActivePivotMode();
- static void internal_SetActivePivotMode(UINT32 value);
- static UINT32 internal_GetHash();
- };
- }
|