BsScriptEditorSettings.h 1.2 KB

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  1. #pragma once
  2. #include "BsScriptEditorPrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace BansheeEngine
  5. {
  6. class BS_SCR_BED_EXPORT ScriptEditorSettings : public ScriptObject < ScriptEditorSettings >
  7. {
  8. public:
  9. SCRIPT_OBJ(BansheeEditorAssemblyName, "BansheeEditor", "EditorSettings")
  10. private:
  11. ScriptEditorSettings(MonoObject* instance);
  12. static bool internal_GetMoveHandleSnapActive();
  13. static void internal_SetMoveHandleSnapActive(bool value);
  14. static bool internal_GetRotateHandleSnapActive();
  15. static void internal_SetRotateHandleSnapActive(bool value);
  16. static float internal_GetMoveHandleSnapAmount();
  17. static void internal_SetMoveHandleSnapAmount(float value);
  18. static float internal_GetRotateHandleSnapAmount();
  19. static void internal_SetRotateHandleSnapAmount(float value);
  20. static float internal_GetDefaultHandleSize();
  21. static void internal_SetDefaultHandleSize(float value);
  22. static UINT32 internal_GetActiveSceneTool();
  23. static void internal_SetActiveSceneTool(UINT32 value);
  24. static UINT32 internal_GetActiveCoordinateMode();
  25. static void internal_SetActiveCoordinateMode(UINT32 value);
  26. static UINT32 internal_GetActivePivotMode();
  27. static void internal_SetActivePivotMode(UINT32 value);
  28. static UINT32 internal_GetHash();
  29. };
  30. }