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- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptGUIElement.h"
- namespace BansheeEngine
- {
- class BS_SCR_BED_EXPORT ScriptGUIIntField : public TScriptGUIElement<ScriptGUIIntField>
- {
- public:
- SCRIPT_OBJ(BansheeEditorAssemblyName, "BansheeEditor", "GUIIntField")
- private:
- static void internal_createInstance(MonoObject* instance, MonoObject* title, UINT32 titleWidth,
- MonoString* style, MonoArray* guiOptions, bool withTitle);
- static void internal_getValue(ScriptGUIIntField* nativeInstance, INT32* output);
- static void internal_setValue(ScriptGUIIntField* nativeInstance, INT32 value);
- static void internal_hasInputFocus(ScriptGUIIntField* nativeInstance, bool* output);
- static void internal_setRange(ScriptGUIIntField* nativeInstance, INT32 min, INT32 max);
- static void onChanged(MonoObject* instance, INT32 newValue);
- ScriptGUIIntField(MonoObject* instance, GUIIntField* intField);
- typedef void (__stdcall *OnChangedThunkDef) (MonoObject*, INT32, MonoException**);
- static OnChangedThunkDef onChangedThunk;
- };
- }
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