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- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptGUIElement.h"
- namespace BansheeEngine
- {
- class BS_SCR_BED_EXPORT ScriptGUIVector2Field : public TScriptGUIElement<ScriptGUIVector2Field>
- {
- public:
- SCRIPT_OBJ(BansheeEditorAssemblyName, "BansheeEditor", "GUIVector2Field")
- private:
- static void internal_createInstance(MonoObject* instance, MonoObject* title, UINT32 titleWidth,
- MonoString* style, MonoArray* guiOptions, bool withTitle);
- static void internal_getValue(ScriptGUIVector2Field* nativeInstance, Vector2* output);
- static void internal_setValue(ScriptGUIVector2Field* nativeInstance, Vector2 value);
- static void internal_hasInputFocus(ScriptGUIVector2Field* nativeInstance, bool* output);
- static void onChanged(MonoObject* instance, Vector2 newValue);
- ScriptGUIVector2Field(MonoObject* instance, GUIVector2Field* vector2Field);
- typedef void(__stdcall *OnChangedThunkDef) (MonoObject*, Vector2, MonoException**);
- static OnChangedThunkDef onChangedThunk;
- };
- }
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