BsScriptSelection.h 717 B

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  1. #pragma once
  2. #include "BsScriptEditorPrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace BansheeEngine
  5. {
  6. class BS_SCR_BED_EXPORT ScriptSelection : public ScriptObject<ScriptSelection>
  7. {
  8. public:
  9. SCRIPT_OBJ(BansheeEditorAssemblyName, "BansheeEditor", "Selection")
  10. private:
  11. static void internal_GetSceneObjectSelection(MonoArray** selection);
  12. static void internal_SetSceneObjectSelection(MonoArray* selection);
  13. static void internal_GetResourceUUIDSelection(MonoArray** selection);
  14. static void internal_SetResourceUUIDSelection(MonoArray* selection);
  15. static void internal_GetResourcePathSelection(MonoArray** selection);
  16. static void internal_SetResourcePathSelection(MonoArray* selection);
  17. };
  18. }