PrefabUtility.cs 1.7 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Runtime.CompilerServices;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using BansheeEngine;
  8. namespace BansheeEditor
  9. {
  10. public static class PrefabUtility
  11. {
  12. public static void BreakPrefab(SceneObject obj)
  13. {
  14. if (obj == null)
  15. return;
  16. IntPtr objPtr = obj.GetCachedPtr();
  17. Internal_BreakPrefab(objPtr);
  18. }
  19. public static void ApplyPrefab(SceneObject obj)
  20. {
  21. if (obj == null)
  22. return;
  23. IntPtr objPtr = obj.GetCachedPtr();
  24. Internal_ApplyPrefab(objPtr);
  25. }
  26. public static void RevertPrefab(SceneObject obj)
  27. {
  28. if (obj == null)
  29. return;
  30. IntPtr objPtr = obj.GetCachedPtr();
  31. Internal_RevertPrefab(objPtr);
  32. }
  33. public static bool HasPrefabLink(SceneObject obj)
  34. {
  35. if (obj == null)
  36. return false;
  37. IntPtr objPtr = obj.GetCachedPtr();
  38. return Internal_HasPrefabLink(objPtr);
  39. }
  40. [MethodImpl(MethodImplOptions.InternalCall)]
  41. private static extern void Internal_BreakPrefab(IntPtr nativeInstance);
  42. [MethodImpl(MethodImplOptions.InternalCall)]
  43. private static extern void Internal_ApplyPrefab(IntPtr nativeInstance);
  44. [MethodImpl(MethodImplOptions.InternalCall)]
  45. private static extern void Internal_RevertPrefab(IntPtr nativeInstance);
  46. [MethodImpl(MethodImplOptions.InternalCall)]
  47. private static extern bool Internal_HasPrefabLink(IntPtr nativeInstance);
  48. }
  49. }