BearishSun 02a877d9fe Fixing invalid mip <-> roughness mapping for reflection environment sampling %!s(int64=8) %!d(string=hai) anos
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BasePass.bslinc b2dd0ffa03 Work on transparent rendering path %!s(int64=9) %!d(string=hai) anos
GBuffer.bslinc 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model %!s(int64=9) %!d(string=hai) anos
LightGridCommon.bslinc f95bf9e749 Better light grid depth slice distribution %!s(int64=9) %!d(string=hai) anos
LightingCommon.bslinc 97d803e632 Added code for PBS model %!s(int64=8) %!d(string=hai) anos
NormalVertexInput.bslinc b2dd0ffa03 Work on transparent rendering path %!s(int64=9) %!d(string=hai) anos
PPBase.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders %!s(int64=9) %!d(string=hai) anos
PPTonemapCommon.bslinc 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering %!s(int64=9) %!d(string=hai) anos
PPWhiteBalance.bslinc 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering %!s(int64=9) %!d(string=hai) anos
PerCameraData.bslinc 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware %!s(int64=9) %!d(string=hai) anos
PerObjectData.bslinc 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame %!s(int64=9) %!d(string=hai) anos
ReflectionCubemapCommon.bslinc 02a877d9fe Fixing invalid mip <-> roughness mapping for reflection environment sampling %!s(int64=8) %!d(string=hai) anos
ReflectionCubemapSampling.bslinc 97d803e632 Added code for PBS model %!s(int64=8) %!d(string=hai) anos
ResolveCommon.bslinc a4a8a242bb Added a new low-level rendering example project %!s(int64=9) %!d(string=hai) anos
SkinnedVertexInput.bslinc b2dd0ffa03 Work on transparent rendering path %!s(int64=9) %!d(string=hai) anos
SpriteImage.bslinc 3d48e47f9a Vulkan: Fixing GUI rendering %!s(int64=9) %!d(string=hai) anos
Surface.bslinc b2dd0ffa03 Work on transparent rendering path %!s(int64=9) %!d(string=hai) anos
SurfaceData.bslinc 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model %!s(int64=9) %!d(string=hai) anos
VolumeRenderBase.bslinc 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) %!s(int64=9) %!d(string=hai) anos