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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 vuotta sitten |
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Default.bsl
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4fe867b5ad
Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model
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9 vuotta sitten |
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Diffuse.bsl
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4fe867b5ad
Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model
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9 vuotta sitten |
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FlatFramebufferToTexture.bsl
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7f2ad317de
Fixing an issue with UAV reads of a particular format not being supported on some hardware
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9 vuotta sitten |
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LightGridLLCreation.bsl
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97d803e632
Added code for PBS model
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8 vuotta sitten |
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LightGridLLReduction.bsl
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4ec80fa09d
Fixed driver timeout crash related to invalid bounds checking in light grid creation shaders
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9 vuotta sitten |
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PPCreateTonemapLUT.bsl
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457cd2fc42
Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering
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9 vuotta sitten |
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PPDownsample.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 vuotta sitten |
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PPEyeAdaptHistogram.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 vuotta sitten |
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PPEyeAdaptHistogramReduce.bsl
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0e2f10dd0d
Vulkan: Various fixes
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9 vuotta sitten |
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PPEyeAdaptation.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 vuotta sitten |
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PPTonemapping.bsl
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3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
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9 vuotta sitten |
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ReflectionCubeDownsample.bsl
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befd1b159e
Added shader code for parallax corrected reflection cubemap sampling
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8 vuotta sitten |
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ReflectionCubeImportanceSample.bsl
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02a877d9fe
Fixing invalid mip <-> roughness mapping for reflection environment sampling
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8 vuotta sitten |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 vuotta sitten |
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Skybox.bsl
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97d803e632
Added code for PBS model
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8 vuotta sitten |
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SpriteImageAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 vuotta sitten |
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SpriteImageNoAlpha.bsl
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c4ce4545a4
Started adding necessary qualifiers to existing shaders
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9 vuotta sitten |
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SpriteLine.bsl
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c3980c5957
Adding location and binding qualifiers to all GLSL shaders
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9 vuotta sitten |
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SpriteText.bsl
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3d48e47f9a
Vulkan: Fixing GUI rendering
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9 vuotta sitten |
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TestFX.bsl
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e4637da406
Added tags to material techniques
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9 vuotta sitten |
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TiledDeferredLighting.bsl
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f3b8e543e0
Setting up proper view direction vector for environment reflections
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8 vuotta sitten |
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Transparent.bsl
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97d803e632
Added code for PBS model
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8 vuotta sitten |