BearishSun f3b8e543e0 Setting up proper view direction vector for environment reflections 8 vuotta sitten
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 vuotta sitten
Default.bsl 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model 9 vuotta sitten
Diffuse.bsl 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model 9 vuotta sitten
FlatFramebufferToTexture.bsl 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 9 vuotta sitten
LightGridLLCreation.bsl 97d803e632 Added code for PBS model 8 vuotta sitten
LightGridLLReduction.bsl 4ec80fa09d Fixed driver timeout crash related to invalid bounds checking in light grid creation shaders 9 vuotta sitten
PPCreateTonemapLUT.bsl 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 vuotta sitten
PPDownsample.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 vuotta sitten
PPEyeAdaptHistogram.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 vuotta sitten
PPEyeAdaptHistogramReduce.bsl 0e2f10dd0d Vulkan: Various fixes 9 vuotta sitten
PPEyeAdaptation.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 vuotta sitten
PPTonemapping.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 vuotta sitten
ReflectionCubeDownsample.bsl befd1b159e Added shader code for parallax corrected reflection cubemap sampling 8 vuotta sitten
ReflectionCubeImportanceSample.bsl 02a877d9fe Fixing invalid mip <-> roughness mapping for reflection environment sampling 8 vuotta sitten
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 vuotta sitten
Skybox.bsl 97d803e632 Added code for PBS model 8 vuotta sitten
SpriteImageAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 vuotta sitten
SpriteImageNoAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 vuotta sitten
SpriteLine.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 vuotta sitten
SpriteText.bsl 3d48e47f9a Vulkan: Fixing GUI rendering 9 vuotta sitten
TestFX.bsl e4637da406 Added tags to material techniques 9 vuotta sitten
TiledDeferredLighting.bsl f3b8e543e0 Setting up proper view direction vector for environment reflections 8 vuotta sitten
Transparent.bsl 97d803e632 Added code for PBS model 8 vuotta sitten