BearishSun b89005a830 Added morph shape curve evaluation 9 年之前
..
BsEngineScriptLibrary.cpp 19ebd1e824 Fixed issue where color picking doesn't work properly 9 年之前
BsManagedComponent.cpp 469ec40aa4 Animation now properly calls animation event callback methods 9 年之前
BsManagedDiff.cpp 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 年之前
BsManagedResource.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 年之前
BsManagedResourceManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsManagedResourceMetaData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsManagedSerializableArray.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 年之前
BsManagedSerializableDictionary.cpp 7292bed6b2 C# properties can now be inspected and serialized 9 年之前
BsManagedSerializableDiff.cpp 172c253eea Refactoring managed RTTI system so managed properties can also be serialized and inspected 9 年之前
BsManagedSerializableField.cpp a774a03552 AnimationClip foundation 9 年之前
BsManagedSerializableList.cpp 7292bed6b2 C# properties can now be inspected and serialized 9 年之前
BsManagedSerializableObject.cpp 172c253eea Refactoring managed RTTI system so managed properties can also be serialized and inspected 9 年之前
BsManagedSerializableObjectInfo.cpp 65f9081e9c Added Animable flag for serializable fields 9 年之前
BsPlayInEditorManager.cpp 8de834e01c Animation playback during edit mode for preview purposes (WIP) 9 年之前
BsScriptAnimation.cpp b89005a830 Added morph shape curve evaluation 9 年之前
BsScriptAnimationClip.cpp d323f43bfb Fixing events: 9 年之前
BsScriptAnimationCurve.cpp b5b2b76c83 Added a way to set and retrieve animation curves to AnimationClip in C# 9 年之前
BsScriptAnimationCurves.cpp 55a6d68e29 Fixing euler <-> quaternion curve conversion tangent calculation 9 年之前
BsScriptAssemblyManager.cpp 65f9081e9c Added Animable flag for serializable fields 9 年之前
BsScriptAsyncOp.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 年之前
BsScriptAudio.cpp 7b8fc664ea Exposed global Audio manager to managed code 9 年之前
BsScriptAudioClip.cpp 32e348ea19 AudioClip exposed to managed code 9 年之前
BsScriptAudioListener.cpp 127ba3a962 Added C++ wrappers for AudioSource/AudioListener managed interop 9 年之前
BsScriptAudioSource.cpp 98598d5494 OpenAL audio source implementation finished (needs testing) 9 年之前
BsScriptBoneWeight.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 年之前
BsScriptBoxCollider.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 年之前
BsScriptBuiltin.cpp f36636b63f Updated material inspector so it shows builtin shaders 9 年之前
BsScriptCamera.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年之前
BsScriptCapsuleCollider.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 年之前
BsScriptCharacterController.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 年之前
BsScriptCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsScriptCollisionData.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 年之前
BsScriptColor.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 年之前
BsScriptComponent.cpp d323f43bfb Fixing events: 9 年之前
BsScriptContextMenu.cpp 57bec2f508 Moved relevant animation editor code in GUICurveEditor, and refactored everything so its designed more nicely 9 年之前
BsScriptControllerCollision.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 年之前
BsScriptCursor.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsScriptD6Joint.cpp 36cb81dc6d All joints tested and working 9 年之前
BsScriptD6Joint.h 8d394ebd50 Finishing up work on Joint initialization refactor 9 年之前
BsScriptDebug.cpp a993962372 More work on improving documentation for doxygen generation 9 年之前
BsScriptDistanceJoint.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 年之前
BsScriptEnginePlugin.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 年之前
BsScriptFixedJoint.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 年之前
BsScriptFixedJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 9 年之前
BsScriptFont.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsScriptFontBitmap.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 年之前
BsScriptGUI.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsScriptGUIButton.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 年之前
BsScriptGUICanvas.cpp 7dd47a2e26 Curve drawing now draws keyframe points 9 年之前
BsScriptGUIContent.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsScriptGUIContentImages.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsScriptGUIElement.cpp 57bec2f508 Moved relevant animation editor code in GUICurveEditor, and refactored everything so its designed more nicely 9 年之前
BsScriptGUIElementStateStyle.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsScriptGUIElementStyle.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 年之前
BsScriptGUIFixedSpace.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 年之前
BsScriptGUIFlexibleSpace.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 年之前
BsScriptGUIInputBox.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 年之前
BsScriptGUILabel.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 年之前
BsScriptGUILayout.cpp e1daf513a5 More work on animation editor, primarily on field display and selection 9 年之前
BsScriptGUIListBox.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 年之前
BsScriptGUIProgressBar.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 年之前
BsScriptGUIRenderTexture.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 年之前
BsScriptGUIScrollArea.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 年之前
BsScriptGUIScrollBar.cpp 08ec098f97 Animation curve editor zoom, scroll, drag and resize functionality (WIP) 9 年之前
BsScriptGUISkin.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsScriptGUISlider.cpp 9b4afd8157 Added sliders on ranged inspector fields with stepping functionality. 9 年之前
BsScriptGUITexture.cpp cdfa21d8bb Started work on GUICanvas control needed for rendering things like animation curve editor 9 年之前
BsScriptGUIToggle.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 年之前
BsScriptGUIToggleGroup.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 年之前
BsScriptGUIUtility.cpp e1daf513a5 More work on animation editor, primarily on field display and selection 9 年之前
BsScriptGUIWidget.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 年之前
BsScriptGameObject.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 年之前
BsScriptGameObjectManager.cpp a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles 9 年之前
BsScriptHString.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 年之前
BsScriptHingeJoint.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 年之前
BsScriptHingeJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 9 年之前
BsScriptInput.cpp d81c51949e Input events marked as used (i.e. by GUI) can now be detected by C# code 9 年之前
BsScriptInputConfiguration.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 年之前
BsScriptJoint.cpp 8d394ebd50 Finishing up work on Joint initialization refactor 9 年之前
BsScriptJointCommon.cpp 36cb81dc6d All joints tested and working 9 年之前
BsScriptLight.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 年之前
BsScriptLogEntry.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsScriptManagedResource.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsScriptMaterial.cpp f36636b63f Updated material inspector so it shows builtin shaders 9 年之前
BsScriptMesh.cpp a1d890d07d Exposed morph shapes to C# 9 年之前
BsScriptMeshCollider.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 年之前
BsScriptMeshData.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsScriptMorphShapes.cpp b89005a830 Added morph shape curve evaluation 9 年之前
BsScriptObject.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsScriptObjectImpl.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsScriptObjectManager.cpp 19ebd1e824 Fixed issue where color picking doesn't work properly 9 年之前
BsScriptPhysics.cpp 75e2114721 Better way of converting screen position to world ray 9 年之前
BsScriptPhysicsMaterial.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsScriptPhysicsMesh.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsScriptPhysicsQueryHit.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 年之前
BsScriptPixelData.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 年之前
BsScriptPixelUtility.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 年之前
BsScriptPlainText.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsScriptPlaneCollider.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 年之前
BsScriptPostProcessSettings.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年之前
BsScriptPrefab.cpp 6a325c9f67 Properly handle root object for generic (non-scene) prefabs 9 年之前
BsScriptProfilerOverlayInternal.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 年之前
BsScriptRange.cpp 172c253eea Refactoring managed RTTI system so managed properties can also be serialized and inspected 9 年之前
BsScriptRenderTarget.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsScriptRenderTexture.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsScriptRenderTexture2D.cpp aa06514ff9 Added support for texture arrays 9 年之前
BsScriptRenderable.cpp 693d2e21ca Animation culling WIP 9 年之前
BsScriptResource.cpp a774a03552 AnimationClip foundation 9 年之前
BsScriptResourceManager.cpp a774a03552 AnimationClip foundation 9 年之前
BsScriptResourceRef.cpp 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 年之前
BsScriptResources.cpp 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 年之前
BsScriptRigidbody.cpp f92ea8ea21 Removed unused Physics code 9 年之前
BsScriptScene.cpp 4c5c890f60 Fixed generic prefab loading 9 年之前
BsScriptSceneObject.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 年之前
BsScriptScriptCode.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 年之前
BsScriptSerializableArray.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 年之前
BsScriptSerializableDictionary.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 年之前
BsScriptSerializableField.cpp 65f9081e9c Added Animable flag for serializable fields 9 年之前
BsScriptSerializableList.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 年之前
BsScriptSerializableObject.cpp 172c253eea Refactoring managed RTTI system so managed properties can also be serialized and inspected 9 年之前
BsScriptSerializableProperty.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 年之前
BsScriptSerializableUtility.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 年之前
BsScriptShader.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 年之前
BsScriptShaderInclude.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsScriptSkeleton.cpp f7cb54a2ad Exposed Skeleton to C# 9 年之前
BsScriptSliderJoint.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 年之前
BsScriptSliderJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 9 年之前
BsScriptSphereCollider.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 年之前
BsScriptSphericalJoint.cpp 855b052658 More fixes in order to get everything to compile with Clang 9 年之前
BsScriptSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 9 年之前
BsScriptSpriteTexture.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsScriptStep.cpp 52970a388f Minor tweaks to follow engine guidelines 9 年之前
BsScriptStringTable.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsScriptStringTableManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsScriptTexture.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsScriptTexture2D.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 年之前
BsScriptTexture3D.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsScriptTextureCube.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsScriptTime.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsScriptVector.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 年之前
BsScriptVector2I.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 年之前
BsScriptVirtualButton.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 年之前
BsScriptVirtualInput.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前