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Dragon.fbx
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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%!s(int64=9) %!d(string=hai) anos |
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Dragon.fbx.asset
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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%!s(int64=9) %!d(string=hai) anos |
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Dragon.tga
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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%!s(int64=9) %!d(string=hai) anos |
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Dragon.tga.asset
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7cbf69f663
Dropping support for rarely used pixel formats
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%!s(int64=9) %!d(string=hai) anos |
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Example.bsl
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4fe867b5ad
Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model
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%!s(int64=8) %!d(string=hai) anos |
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Example.bsl.asset
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4fe867b5ad
Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model
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%!s(int64=8) %!d(string=hai) anos |