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Animation
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3eecbecfa0
Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code
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8 yıl önce |
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Audio
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3eecbecfa0
Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code
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8 yıl önce |
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GUI
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3eecbecfa0
Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code
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8 yıl önce |
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Input
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05e0207f0f
More work on user manuals
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9 yıl önce |
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Interop
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7f2ad317de
Fixing an issue with UAV reads of a particular format not being supported on some hardware
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8 yıl önce |
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Math
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c2218dc008
Animation curve editor zoom, scroll, drag and resize functionality (WIP)
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9 yıl önce |
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Physics
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3eecbecfa0
Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code
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8 yıl önce |
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Properties
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 yıl önce |
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Rendering
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7f2ad317de
Fixing an issue with UAV reads of a particular format not being supported on some hardware
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8 yıl önce |
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Resources
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92321a6b19
Updated manuals
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9 yıl önce |
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Scene
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d8e62567db
Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic
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8 yıl önce |
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Serialization
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87c5aec53e
Array and list entries can now also be animated
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9 yıl önce |
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Utility
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3eecbecfa0
Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code
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8 yıl önce |
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MBansheeEngine.csproj
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3eecbecfa0
Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code
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8 yıl önce |
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MBansheeEngine.csproj.user
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510480bfde
Moved all the build/project files in a separate directory to make dealing with other build systems easier
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9 yıl önce |