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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "BsVector2.h"
- #include "BsVector3.h"
- #include "BsVector2I.h"
- #include "BsRay.h"
- #include "BsDegree.h"
- #include "BsMatrix4.h"
- #include "BsRect2.h"
- #include "BsColor.h"
- #include "BsPostProcessSettings.h"
- namespace bs
- {
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- /** Interop class between C++ & CLR for Camera. */
- class BS_SCR_BE_EXPORT ScriptCamera : public ScriptObject<ScriptCamera>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeCamera")
- /** Returns the wrapped native Camera object. */
- SPtr<Camera> getInternal() const { return mCamera; }
- private:
- ScriptCamera(MonoObject* managedInstance, const HSceneObject& parentSO);
- ~ScriptCamera();
- /** Updates the internal camera handler from the transform of the provided scene object. */
- void updateView(const HSceneObject& parent);
- /** Destroys the internal camera handler object. */
- void destroy();
- /** @copydoc ScriptObject::_onManagedInstanceDeleted */
- void _onManagedInstanceDeleted() override;
- SPtr<Camera> mCamera;
- UINT32 mLastUpdateHash;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_Create(MonoObject* managedInstance, ScriptSceneObject* parentSO);
- static float internal_GetAspect(ScriptCamera* instance);
- static void internal_SetAspect(ScriptCamera* instance, float value);
- static float internal_GetNearClip(ScriptCamera* instance);
- static void internal_SetNearClip(ScriptCamera* instance, float value);
- static float internal_GetFarClip(ScriptCamera* instance);
- static void internal_SetFarClip(ScriptCamera* instance, float value);
- static void internal_GetFieldOfView(ScriptCamera* instance, Degree* value);
- static void internal_SetFieldOfView(ScriptCamera* instance, Degree* value);
- static void internal_GetViewportRect(ScriptCamera* instance, Rect2* value);
- static void internal_SetViewportRect(ScriptCamera* instance, Rect2* value);
- static UINT32 internal_GetProjectionType(ScriptCamera* instance);
- static void internal_SetProjectionType(ScriptCamera* instance, UINT32 value);
- static float internal_GetOrthographicHeight(ScriptCamera* instance);
- static void internal_SetOrthographicHeight(ScriptCamera* instance, float value);
- static float internal_GetOrthographicWidth(ScriptCamera* instance);
- static void internal_GetClearColor(ScriptCamera* instance, Color* value);
- static void internal_SetClearColor(ScriptCamera* instance, Color* value);
- static float internal_GetDepthClearValue(ScriptCamera* instance);
- static void internal_SetDepthClearValue(ScriptCamera* instance, float value);
- static UINT16 internal_GetStencilClearValue(ScriptCamera* instance);
- static void internal_SetStencilClearValue(ScriptCamera* instance, UINT16 value);
- static UINT32 internal_GetClearFlags(ScriptCamera* instance);
- static void internal_SetClearFlags(ScriptCamera* instance, UINT32 value);
- static int internal_GetPriority(ScriptCamera* instance);
- static void internal_SetPriority(ScriptCamera* instance, int value);
- static bool internal_GetHDR(ScriptCamera* instance);
- static void internal_SetHDR(ScriptCamera* instance, bool value);
- static bool internal_GetNoLighting(ScriptCamera* instance);
- static void internal_SetNoLighting(ScriptCamera* instance, bool value);
- static MonoObject* internal_GetSkybox(ScriptCamera* instance);
- static void internal_SetSkybox(ScriptCamera* instance, ScriptTextureCube* value);
- static MonoObject* internal_GetPostProcessSettings(ScriptCamera* instance);
- static void internal_SetPostProcessSettings(ScriptCamera* instance, MonoObject* value);
- static UINT64 internal_GetLayers(ScriptCamera* instance);
- static void internal_SetLayers(ScriptCamera* instance, UINT64 value);
- static void internal_GetProjMatrix(ScriptCamera* instance, Matrix4* value);
- static void internal_GetProjMatrixInv(ScriptCamera* instance, Matrix4* value);
- static void internal_GetViewMatrix(ScriptCamera* instance, Matrix4* value);
- static void internal_GetViewMatrixInv(ScriptCamera* instance, Matrix4* value);
- static int internal_GetWidthPixels(ScriptCamera* instance);
- static int internal_GetHeightPixels(ScriptCamera* instance);
- static void internal_WorldToViewport(ScriptCamera* instance, Vector3* value, Vector2I* output);
- static void internal_WorldToNDC(ScriptCamera* instance, Vector3* value, Vector2* output);
- static void internal_WorldToView(ScriptCamera* instance, Vector3* value, Vector3* output);
- static void internal_ScreenToViewport(ScriptCamera* instance, Vector2I* value, Vector2I* output);
- static void internal_ViewportToWorld(ScriptCamera* instance, Vector2I* value, float depth, Vector3* output);
- static void internal_ViewportToView(ScriptCamera* instance, Vector2I* value, float depth, Vector3* output);
- static void internal_ViewportToNDC(ScriptCamera* instance, Vector2I* value, Vector2* output);
- static void internal_ViewToWorld(ScriptCamera* instance, Vector3* value, Vector3* output);
- static void internal_ViewToViewport(ScriptCamera* instance, Vector3* value, Vector2I* output);
- static void internal_ViewToNDC(ScriptCamera* instance, Vector3* value, Vector2* output);
- static void internal_NDCToWorld(ScriptCamera* instance, Vector2* value, float depth, Vector3* output);
- static void internal_NDCToView(ScriptCamera* instance, Vector2* value, float depth, Vector3* output);
- static void internal_NDCToViewport(ScriptCamera* instance, Vector2* value, Vector2I* output);
- static void internal_ViewportToWorldRay(ScriptCamera* instance, Vector2I* value, Ray* output);
- static void internal_ScreenToWorldRay(ScriptCamera* instance, Vector2I* value, Ray* output);
-
- static void internal_ProjectPoint(ScriptCamera* instance, Vector3* value, Vector3* output);
- static void internal_UnprojectPoint(ScriptCamera* instance, Vector3* value, Vector3* output);
- static void internal_SetRenderTarget(ScriptCamera* instance, ScriptRenderTarget* target);
- static bool internal_GetMain(ScriptCamera* instance);
- static void internal_SetMain(ScriptCamera* instance, bool main);
- static void internal_UpdateView(ScriptCamera* instance, ScriptSceneObject* parent);
- static void internal_OnDestroy(ScriptCamera* instance);
- };
- /** @} */
- }
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