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- using System;
- using System.Runtime.CompilerServices;
- namespace BansheeEngine
- {
- public abstract class GUIBase : ScriptObject
- {
- private GUIArea mainArea;
- private GUILayout _mainLayout;
- public GUILayout layout
- {
- get { return _mainLayout; }
- }
- public GUISkin skin; // TODO
- internal GUIBase()
- { }
- internal void Initialize()
- {
- mainArea = AddResizableAreaXY(0, 0, 0, 0);
- _mainLayout = mainArea.layout;
- }
- public GUIArea AddArea(int x, int y, int width = 0, int height = 0, short depth = 0)
- {
- return GUIArea.Create(this, x, y, width, height, depth);
- }
- public GUIArea AddResizableAreaX(int offsetLeft, int offsetRight, int offsetTop, int height, short depth = 0)
- {
- return GUIArea.CreateResizableX(this, offsetLeft, offsetRight, offsetTop, height, depth);
- }
- public GUIArea AddResizableAreaY(int offsetTop, int offsetBottom, int offsetLeft, int width, short depth = 0)
- {
- return GUIArea.CreateResizableY(this, offsetTop, offsetBottom, offsetLeft, width, depth);
- }
- public GUIArea AddResizableAreaXY(int offsetLeft, int offsetRight, int offsetTop, int offsetBottom, short depth = 0)
- {
- return GUIArea.CreateResizableXY(this, offsetLeft, offsetRight, offsetTop, offsetBottom, depth);
- }
- }
- }
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